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Load a WinRT component from a DLL without registration
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#include <winrt/base.h> | |
#include <type_traits> | |
#include <hstring.h> | |
template <typename T> | |
winrt::impl::com_ref<T> load_winrt_component_from_dll(const winrt::hstring& dll_file) | |
{ | |
WINRT_ASSERT(std::is_base_of_v<winrt::Windows::Foundation::IUnknown, T>, "T must inherit from Windows::Foundation::IUnknown"); | |
INT32(__stdcall * get_activation_factory)(void*, void**) { nullptr }; | |
winrt::impl::load_runtime_function(dll_file.c_str(), "DllGetActivationFactory", get_activation_factory, nullptr); | |
winrt::check_pointer(get_activation_factory); | |
const winrt::hstring name(winrt::name_of<T>()); | |
winrt::com_ptr<winrt::impl::abi_t<winrt::Windows::Foundation::IActivationFactory> > factory{ nullptr }; | |
INT32 result = (*get_activation_factory)(static_cast<HSTRING>(winrt::get_abi(name)), factory.put_void()); | |
winrt::check_bool(result == 0); | |
winrt::com_ptr<winrt::impl::unknown_abi> base_instance{ nullptr }; | |
result = factory->ActivateInstance(base_instance.put_void()); | |
winrt::check_bool(result == 0); | |
winrt::detach_abi(factory); | |
return { base_instance.as<T>() }; | |
} | |
// Example usage: | |
int main() { | |
const winrt::hstring dll_file = L"C:/Users/riley/source/repos/mycomponent/x64/Debug/mycomponent/mycomponent.dll"; | |
const auto component = load_winrt_component_from_dll<winrt::mycomponent::Class>(dll_file); | |
return 0; | |
} |
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