Created
November 6, 2020 05:14
-
-
Save richie0866/152b1491856bdca1bdc89d2ff0bfe871 to your computer and use it in GitHub Desktop.
Useful functions for maintaining yo network ownership
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Simulation | |
-- 0866 | |
-- October 14, 2020 | |
local Simulation = {} | |
local physics = settings():GetService("PhysicsSettings") | |
local client = game:GetService("Players").LocalPlayer | |
local connection | |
local sethiddenproperty, setsimulationradius do | |
if (game:GetService("RunService"):IsStudio()) then | |
function sethiddenproperty(t, i, v) | |
t[i] = v | |
end | |
function setsimulationradius(radius, maxRadius) | |
if (maxRadius) then | |
client.MaximumSimulationRadius = maxRadius | |
end | |
client.SimulationRadius = radius | |
end | |
else | |
sethiddenproperty = getfenv().sethiddenproperty | |
setsimulationradius = getfenv().setsimulationradius | |
if (not sethiddenproperty) then | |
warn("Unable to use 'sethiddenproperty'") | |
end | |
if (not setsimulationradius) then | |
warn("Unable to use 'setsimulationradius'") | |
end | |
end | |
end | |
function Simulation.DisallowSleep() | |
physics.AllowSleep = false | |
end | |
function Simulation.AllowSleep() | |
physics.AllowSleep = true | |
end | |
function Simulation.Extend() | |
-- Don't multiply math.huge by math.huge -_- | |
if (not setsimulationradius) then return end | |
setsimulationradius(9e9, 9e9) | |
end | |
function Simulation.ReduceOthers() | |
if (not sethiddenproperty) then return end | |
for _,player in ipairs(game:GetService("Players"):GetPlayers()) do | |
if (player ~= client) then | |
sethiddenproperty(player, "SimulationRadius", 0) | |
sethiddenproperty(player, "MaximumSimulationRadius", 0) | |
end | |
end | |
end | |
function Simulation:Start() | |
connection = game:GetService("RunService").Stepped:Connect(function() | |
self.Extend() | |
self.ReduceOthers() | |
self.DisallowSleep() | |
end) | |
end | |
function Simulation:Stop() | |
if (connection) then | |
connection:Disconnect() | |
end | |
for _,player in ipairs(game:GetService("Players"):GetPlayers()) do | |
sethiddenproperty(player, "SimulationRadius", math.random(8, 22)) | |
sethiddenproperty(player, "MaximumSimulationRadius", math.random(1000, 1300)) | |
end | |
self.AllowSleep() | |
end | |
return Simulation |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment