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Julian renttek

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Rob Pike's 5 Rules of Programming

Rule 1.

You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.

Rule 2.

Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.

Rule 3.

Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)