The following is how an object can be exported from Blockbench and imported to Unreal Engine 5.
Objects can be created in Blockbench according to its intended scale (16 pixels = 1 meter).
Objects should be exported from BB in the .obj format.
The .obj can be imported into Unreal Engine, just like any other asset.
A rotation should be applied to the object should be applied, used to normalize coordinates from Blockbech to UE.
- X: 90
- Z: 180 This will make all of the objects faces face the correct direction, as they do in BB.
A "uniform scale" of 100 should be applied, bringing the object to a resonable size: relative the cube provided in starter content.
The imported texture of an object should be Right-Clicked -> Sprite Actions -> Apply Paper2D Settings; this will solve resolution/scaling issues.
so what about animations