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-- Goal: add/substract a small random amount from each component (r, g, b, a) | |
-- of the passed-in color. | |
maybeMutateColor : Color -> Generator Color | |
maybeMutateColor color = | |
let | |
floatGenerator = | |
Random.float -maximumAlphaChange maximumAlphaChange | |
intGenerator = | |
Random.int -maximumRGBChange maximumRGBChange | |
colorGenerator = | |
intGenerator `Random.andThen` \dr -> | |
intGenerator `Random.andThen` \dg -> | |
intGenerator `Random.andThen` \db -> | |
floatGenerator `Random.andThen` \da -> | |
Random.Extra.constant | |
(Color.rgba | |
(color.r + dr) | |
(color.g + dg) | |
(color.b + db) | |
(color.a + da)) | |
in | |
Random.Extra.frequency | |
[ ( 50.0, Random.Extra.constant color ) | |
, ( 50.0, colorGenerator ) | |
] | |
Currently failing thusly:
-- TYPE MISMATCH -------------------------------------------------- src/Main.elm
The 1st and 2nd elements are different types of values.
135| [ ( 50.0, Random.Extra.constant color )
136|> , ( 50.0, colorGenerator )
137| ]
The 1st element has this type:
( Float, Generator { a | a : Float, b : Int, g : Int, r : Int } )
But the 2nd is:
( Float, Generator Color )
Here's the current madness--I mean version:
adjustColor : Color -> Generator Int -> Generator Int -> Generator Int -> Generator Float -> Generator Color
adjustColor color dr dg db da =
Color.rgba
(dr `Random.andThen` \x -> Random.Extra.constant (color.r + x))
(dg `Random.andThen` \x -> Random.Extra.constant (color.g + x))
(db `Random.andThen` \x -> Random.Extra.constant (color.b + x))
(da `Random.andThen` \x -> Random.Extra.constant (color.a + x))
maybeMutateColor : Color -> Generator Color
maybeMutateColor color =
let
floatGenerator =
Random.float -maximumAlphaChange maximumAlphaChange
intGenerator =
Random.int -maximumRGBChange maximumRGBChange
colorGenerator =
Random.map4
(adjustColor color)
intGenerator
intGenerator
intGenerator
floatGenerator
in
Random.Extra.frequency
[ ( 50.0, Random.Extra.constant color )
, ( 50.0, colorGenerator )
]
adjustColor : Color -> Int -> Int -> Int -> Float -> Color
adjustColor color dr dg db da =
Color.rgba
(color.r + dr)
(color.g + dg)
(color.b + db)
(color.a + da)
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@xarvh - Can you help me uncrazy this?