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#!/usr/bin/env python | |
import pygame, sys | |
#from lib_tenis import * | |
class Slider(object): | |
def __init__(self, screen, x): | |
self.screen = screen | |
self.x = x | |
self.y = 0 | |
self.rect = pygame.Rect(self.x,self.y, 30,150) | |
self.draw() | |
def draw(self): | |
pygame.draw.rect(self.screen, | |
(255,255,255), | |
self.rect) | |
def move(self, dy): | |
if self.y + dy >= 0 and self.y + dy <= 330: | |
self.rect = self.rect.move(0,dy) | |
self.y += dy | |
self.draw() | |
pygame.init() | |
screen = pygame.display.set_mode((640, 480)) | |
# two players and their differences | |
player1 = Slider(screen, 0) | |
pl1_dy = 0 | |
player2 = Slider(screen, 610) | |
pl2_dy = 0 | |
clock = pygame.time.Clock() | |
# position and velocity for x,y | |
x, y = 100, 100 | |
dx, dy = 1,1 | |
rect = pygame.Rect(int(x), int(y), 25, 25) | |
# main game loop | |
while True: | |
screen.fill((0,0,0)) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
# operating sliders | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_s: | |
pl1_dy = 1 | |
if event.key == pygame.K_w: | |
pl1_dy = -1 | |
if event.key == pygame.K_DOWN: | |
pl2_dy = 1 | |
if event.key == pygame.K_UP: | |
pl2_dy = -1 | |
elif event.type == pygame.KEYUP: | |
if event.key == pygame.K_s: | |
pl1_dy = 0 | |
if event.key == pygame.K_w: | |
pl1_dy = 0 | |
if event.key == pygame.K_DOWN: | |
pl2_dy = 0 | |
if event.key == pygame.K_UP: | |
pl2_dy = 0 | |
# move players | |
player1.move(pl1_dy) | |
player2.move(pl2_dy) | |
# bounce red rect | |
if rect.y <= 0 or rect.y + 25 >= 480: | |
dy *= -1 | |
if rect.x <= 0 or rect.x + 25 >= 640: | |
dx *= -1 | |
# adjust the red rect | |
rect = rect.move(dx,dy) | |
# check for collision | |
if rect.colliderect(player1.rect): | |
if rect.x >= player1.rect.x: | |
dx *= -1 | |
else: | |
dy *= -1 | |
if rect.colliderect(player2.rect): | |
if rect.x <= player2.rect.x: | |
dx *= -1 | |
else: | |
dy *= -1 | |
# draw red rect | |
pygame.draw.rect(screen, | |
(255,0,0), | |
rect) | |
clock.tick(500) | |
pygame.display.update() |
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