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Build Binary framework script for iOS, included fix for Xcode 10.2 headers, originally by DJ110
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# Xcode 10.2 | |
# please use within Xcode environment (Build Phases -> Run Script or Scheme -> Post Actions) | |
xcodebuild -version | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
env > env.txt | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -project "${PROJECT_NAME}.xcodeproj" -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -project "${PROJECT_NAME}.xcodeproj" -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
# Step 2. Copy the framework structure (from iphoneos build) to the universal folder | |
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" | |
# Fix Me(This is lipo issue XCode 10.2) | |
# Copy each headers to temporary space | |
mkdir -p "${PROJECT_DIR}/tmp/Headers/simulator" | |
mkdir -p "${PROJECT_DIR}/tmp/Headers/device" | |
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" "${PROJECT_DIR}/tmp/Headers/simulator/${PROJECT_NAME}-Swift.h" | |
cp -r "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" "${PROJECT_DIR}/tmp/Headers/device/${PROJECT_NAME}-Swift.h" | |
# Merge | |
touch "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
echo "#if TARGET_OS_SIMULATOR" >> "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
cat "${PROJECT_DIR}/tmp/Headers/simulator/${PROJECT_NAME}-Swift.h" >> "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
echo "#else" >> "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
cat "${PROJECT_DIR}/tmp/Headers/device/${PROJECT_NAME}-Swift.h" >> "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
echo "#endif" >> "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" | |
# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory | |
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." | |
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then | |
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" | |
fi | |
# Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory | |
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" | |
# Step 5. Convenience step to copy the framework to the project's directory | |
cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}" | |
# Fix Me! Copy generated header to framework | |
# This is Apple lipo bug | |
cp -R "${PROJECT_DIR}/tmp/${PROJECT_NAME}-Swift.h" "${PROJECT_DIR}/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" | |
# Delete temporary files | |
rm -rf "${PROJECT_DIR}/tmp" | |
# Step 6. Convenience step to open the project's directory in Finder | |
open "${PROJECT_DIR}" | |
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