Their role within a franchise is mostly related to mapping and route planning, as well as noting down visited locations. They also often end looking after the mode of transport whether it being a cart, a ship, or a teleportation network, due to the familiarity that is required for them to successfully carry out their role.
Cartographer Level | Feature |
---|---|
1st | Cartographer's Tools |
2nd | Proficiency |
3rd | Expertise |
Using cartographer's tools, you can create accurate maps to make travel easier to yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Using some of the tools, you can determine a true course based on the map your own.
Activity | DC |
---|---|
Follow a course | 10 |
Determine a map's age and origin | 10 |
Estimate direction and distance to a landmark | 15 |
Discern that a map is fake | 15 |
Fill missing part of a map | 20 |
Components. Cartographer's Tools include a detachable scroll and map container, quill, ink, parchments, a pair of compasses, calipers and a ruler.
Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.
Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.
Survival. Your understanding of geography makes it easier to find paths to civilization, to predict areas where village or towns might be found, and to avoid being lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.
Craft a Map. While traveling, you can draw a map you go in addition to engaging in other activity.
Proficiency with navigator's tools helps you determine a true course based on observing the stars. It also grants you insight into charts and maps while developing your sense of direction. These tools can be used to navigate the sea or, for the more adventurous, the sky.
Components. Navigator's Tools include a sextant, a compass, calipers, a ruler, parchment, ink, and a quill.
Survival. Knowledge of navigator's tools helps you avoid becoming lost and also grants you insight into the most likely location for roads and settlements.
Sighting. By taking careful measurements, you can determine your position on a map and the time of day.
Activity | DC |
---|---|
Plot a course | 10 |
Discover your position on a map | 15 |
Proficiency with vehicles covers a wide range of options, from chariots and howdahs to wagons and carts. Proficiency with water vehicles covers anything that navigates waterways. Proficiency with vehicles grants the knowledge needed to handle vehicles of that type, along with knowledge of how to repair and maintain them. In addition, a character proficient with water vehicles is knowledgeable about anything a professional sailor would be familiar with, such as information about the sea and islands, tying knots, and assessing weather and sea conditions.
Arcana. When you study a magic vehicle, this tool proficiency aids you in uncovering lore or determining how the vehicle operates.
Investigation, Perception. When you inspect a vehicle for clues or hidden information, your proficiency aids you in noticing things that others might miss.
Vehicle Handling. When piloting a vehicle, you can apply your proficiency bonus to the vehicle's AC and saving throws.
Activity | DC |
---|---|
Navigate rough terrain or waters | 10 |
Assess a vehicle's condition | 15 |
Take a tight corner at high speed | 20 |
See: Vehicle speed
Note: Reserve this role for a party with an even number of players.
A Decisionist is a leading figure within a team.
Decisionist Level | Feature |
---|---|
1st | Let's put this to a vote |
2nd | |
3rd |
Decisionist should be a great leader. When they have a hard time convincing they can always put options to a vote. Good thing, their vote counts for two votes.
They are tasked with recording events, describing situations and also controlling contracts. They are also a mainline communication with The Head Office.
Documancer Level | Feature |
---|---|
1st | Documancer's Tools, Head Office Mainline |
2nd | Proficiency |
3rd | Expertise |
Documancy treats bureaucracy as a delicate, beautiful art. Documancers produce a form that is pleasing to the eye. The supply also gives them some ability to examine contracts and determine if there is a possible loophole in them since a documancer's training involves long hours studying forms.
Components. Documancer's Tools include a satchel of document holding, ink, three quills, numerous magical contract sheets and sheets of blank parchment.
Arcana. Although documancy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a script of a magical nature.
History. This tools proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other display.
Decipher Contract. This tool proficiency grants you expertise in examining contracts. You can make an Intelligence check to determine whether a contract includes hidden messages or similar facts.
Quick Contracting. As a part of a short rest, you can produce a contract no more than one page in length. As part of a long rest, you can produce a document that is up to four pages longs. Your Intelligence check using these tools determines the DC for someone else's Intelligence (Investigation) check to find a loophole.
Activity | DC |
---|---|
Identify write of a contract | 10 |
Determine the writer's state of mind | 15 |
Write your own contract | 15 |
Discern that a contract is fake | 15 |
Find technical loophole | 25 |
The Documancer can use his ledger to interact with the Secretarian. He can use it to ask some simples questions. This document is magic and the answers appear directly on the page.
You can also ask for assistance. Every demand comes at a cost. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your level, the Head Office will intervene. The DM chooses the nature of the intervention.
Not every documancer might see the use of the art of forgery, but the more daring will probably dabble in the art of theft. The forgery kit is designed to duplicate documents and to make it easier to copy a person's seal or signature.
Components. A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.
Deception. A well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie.
History. A forgery kit combined with your knowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic.
Investigation. When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine.
Other Tools. Knowledge of other tools makes your forgeries that much more believable. For example, you could combine proficiency with a forgery kit and proficiency with cartographer's tools to make a fake map.
Quick Fake. As part of a short rest, you can produce a forged document no more than one page in length. As part of a long rest, you can produce a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else's Intelligence (Investigation) check to spot the fake.
Activity | DC |
---|---|
Mimic handwriting | 15 |
Duplicate a wax seal | 20 |
Their role within a franchise is mostly related to loot. They are the ones who record money flow within the franchise, keeping track of payments and ensuring that any treasure collected is stored and noted until further notice. They also have to plan supplies for longer travel.
Hoardsperson Level | Feature |
---|---|
1st | Hoardsperson's Tools |
2nd | Proficiency, Bag of Corporate Holding™ |
3rd | Expertise |
Components. Hoardsperson's Tools include a basic money satchel, numerous payment ledgers, ink, and a quill.
Arcana. A forgery kit can be used in conjunction with the Arcana skill to determine if a magic item is real or fake.
Investigation. When you examine an item, proficiency with Hoardsperson's tools let you determine it's value.
Persuasion. The Hoardsperson needs to plan supplies for the party. Proficiency with the tools will help to reduce the cost of those stocks.
Survival. With good planning, the Hoardsperson can avoid being out of food during their travel.
Activity | DC |
---|---|
Estimate value of a job | 15 |
This item resembles a Bag Of Holding, but the storage plane is located in the Head Office.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Head Office storage room. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by another Bag of Corporate Holding will create a gate to the Head Office. Any creature within 10 feet of the gate is sucked through it to the storage room of the Head Office. The gate then closes. The gate is one-way only and can't be reopened.
Note: Reserve this role for a voluntary player in a party with an uneven number of players or for one-shot players.
Their role within a franchise is mostly cannon fodder.
Intern Level | Title | Feature |
---|---|---|
1st | Intern | Last but not least, Tiebreaker |
2nd | Sub-Intern | Jack of no trades |
3rd | Sub-Employee |
You can level only once all of your superiors have leveled up. Sorry.
Your vote is worth a fraction normal vote. When the franchise can't resolve a debate, you may choose your side to break the tie.
You can gain proficiency from a tool that isn't used by anyone in your party. Sadly you'll have to pay for it...
Tools | Cost | Weight |
---|---|---|
Alchemist’s supplies | 50 gp | 8 lb. |
Brewer’s supplies | 20 gp | 9 lb. |
Carpenter’s tools | 8 gp | 6 lb. |
Cobbler’s tools | 5 gp | 5 lb. |
Cook’s utensils | 1 gp | 8 lb. |
Glassblower’s tools | 30 gp | 5 lb. |
Jeweler’s tools | 25 gp | 2 lb. |
Leatherworker’s tools | 5 gp | 5 lb. |
Mason’s tools | 10 gp | 8 lb. |
Painter’s supplies | 10 gp | 5 lb. |
Potter’s tools | 10 gp | 3 lb. |
Smith’s tools | 20 gp | 8 lb. |
Thieves’ tools | 25 gp | 1 lb. |
Tinker’s tools | 50 gp | 10 lb. |
Weaver’s tools | 1 gp | 5 lb. |
Woodcarver’s tools | 1 gp | 5 lb. |
Their role within a franchise is to keep note of the name of people and places for the party. They are the ones who will remind the party of a very complicated name and aspire to find dirt on everyone.
Loremonger Level | Feature |
---|---|
1st | Loremonger's Kit |
2nd | Proficiency |
3rd | Expertise |
Components. Loremonger's Kit includes an alphabetically organized notebook, ink, and a quill.
The notebook contains notes on the important figures of AI.
Charisma. Using information he notes in his notebook, to gain some common gossip on someone.
Deception, Insight, Intimidation. Having information about someone can give you tools to influence or read someone.
Activity | DC |
---|---|
Gather the common gossip in a town | 10 |
Read a person’s motives or attitude | 15 |
Eavesdrop on a conversation through a door | 15 |
Calm and comfort a distraught person | 15 |
Sense an outside influence | 20 |
Suss out local information only a few people know | 20 |
Obviators hatch crazy plots to fight overwhelming creatures, and they actually work.
Obviator Level | Feature |
---|---|
1st | Find Weakness |
2nd | |
3rd |
If you have encountered a monster before, you can choose to learn three characteristics about the creature of your choice:
Characteristics. Creature Type, Armor Class, Senses, Saving Throw Modifier of your choice, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities.
When you finish a short or long rest, you regain your expended uses.
Occultants track kills using an eldritch abacus called an occultant
that measures the party's karmic coordinate.
You gain proficiency with your tools, which allow you to add your proficiency bonus to any ability check you make with your role's tools.
You gain expertise with your tools, which means your proficiency bonus is doubled for any ability check you make with it.
- Added
Decisionist
,Obviator
andLoremonger
roles. - Removed
Find Weakness
fromGossip
and gave it to theObviator