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February 24, 2021 19:12
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Cyberpunk 2077: Sample mod for reading player actions (inputs)
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--[[ | |
An example of reading player actions / inputs | |
]] | |
registerForEvent('onInit', function() | |
Observe('PlayerPuppet', 'OnAction', function(action) | |
local actionName = Game.NameToString(action:GetName(action)) | |
local actionType = action:GetType(action).value -- gameinputActionType | |
local actionValue = action:GetValue(action) | |
if actionName == 'Forward' or actionName == 'Back' then | |
if actionType == 'BUTTON_PRESSED' then | |
print('[Action]', actionName, 'Pressed') | |
elseif actionType == 'BUTTON_RELEASED' then | |
print('[Action]', actionName, 'Released') | |
end | |
elseif actionName == 'MoveY' then | |
if actionValue ~= 0 then | |
print('[Action]', (actionValue > 0 and 'Forward' or 'Back'), Game.GetPlayer():GetWorldForward()) | |
end | |
elseif actionName == 'Jump' then | |
if actionType == 'BUTTON_PRESSED' then | |
print('[Action] Jump Pressed') | |
elseif actionType == 'BUTTON_RELEASED' then | |
print('[Action] Jump Released') | |
end | |
elseif actionName == 'WeaponSlot1' then | |
if actionType == 'BUTTON_PRESSED' then | |
print('[Action] Select Weapon 1') | |
end | |
end | |
end) | |
end) | |
--[[ | |
Simple observer to see all player actions (including mouse and camera moves) | |
registerForEvent('onInit', function() | |
Observe('PlayerPuppet', 'OnAction', function(action) | |
print('[Action]', Game.NameToString(action:GetName(action)), action:GetType(action).value, action:GetValue(action)) | |
end) | |
end) | |
]] |
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