This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class LaserScript : Projectile { | |
public GameObject laserStart; | |
public GameObject laserMiddle; | |
public GameObject laserEnd; | |
public float maxLaserDistance; | |
private GameObject start; |