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#include "orzosimplesurface.h" | |
#include "targa.h" | |
#include <stdlib.h> | |
#include <math.h> | |
void SetupColorPairs() | |
{ | |
int i; |
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#include <GL/glew.h> | |
#include <fragengine.hpp> | |
#include <window.hpp> | |
#include <math.h> | |
#include <resource.hpp> | |
#include <drawing.hpp> | |
#include <game.hpp> | |
#include <glm/glm.hpp> | |
#include <glm/gtc/matrix_transform.hpp> | |
#include <glm/gtc/type_ptr.hpp> |
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#include "penne.h" | |
#include "time.h" | |
#include "elements/string.h" | |
#include <ncurses.h> | |
int main() | |
{ | |
srand(time(0)); |
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#version 150 | |
in vec3 Color; | |
out vec4 outColor; | |
void main() | |
{ | |
outColor = vec4(Color, 1.0); | |
} |
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DU Achievements | |
Fired to Earth: | |
Kill someone by causing them fall | |
damage with The Grill. | |
Team Doctor: | |
Heal 100 HP in one life. | |
Sharp Shooter: | |
Kill someone more than 30 blocks | |
away. |
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local x = 0 | |
local points = 0 | |
local presses = 0 | |
function love.update(dt) | |
x = x + 1 | |
end | |
function love.draw() | |
love.graphics.print("X: ".. x .. " PRESSES: ".. presses .. " | POINTS: ".. points, 100, 100) |
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/* Compilation Process: | |
* | |
* - Label Seeking (Look for labels and add them to the list) | |
* - Producing bytecode (The output which can be run by spank) | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <stdbool.h> |
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Desktop:fun-games user$ ./drill-1a | |
-- SUBTRACTION SPREE -- | |
Welcome to drill "Subtraction Spree". | |
In this one, you'll have to attempt to subtract two or | |
more numbers together within a certain time. limit. | |
Good luck! |
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# Animation info | |
# name delay frames... | |
grass: 0, 0-0 | |
water: 60, 2-0, 3-0, 4-0, 3-0 | |
# Tile information | |
# ID name solid anim | |
$0: Grass false grass | |
$1: Water true water |
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#Name=xtile, ytile, tilewidth, tileheight, width, height, *flip* | |
Eyenado_Left: | |
0, 3, 8, 8, 16, 16, X |
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