Created
August 13, 2024 18:50
-
-
Save partybusiness/33a0c9f4d508d12127d1bf2c954fe9ba to your computer and use it in GitHub Desktop.
Godot shader that displays a white circle based on a formula for distance between a line and a point
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type spatial; | |
render_mode unshaded; | |
uniform float _Radius = 1.; | |
//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html | |
float distance_between_point_and_line(vec3 ls, vec3 le, vec3 point) { | |
//ls = line start | |
//le = line end | |
//point = posiiton of point | |
float dis = length(cross((le-ls),(ls-point)))/length(le-ls); | |
return dis; | |
} | |
void fragment() { | |
ALBEDO.rgb = vec3(distance_between_point_and_line(EYE_OFFSET,EYE_OFFSET+VIEW,NODE_POSITION_VIEW)>_Radius?0.0:1.0); | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment