Created
November 27, 2012 20:02
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Enemy Class (example for OO-Lua)
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--Enemy.lua | |
local scene = scene | |
local Enemy = {Instances={}}; scene.Enemy = Enemy | |
--STATIC CLASS FUNCTIONS (self refers to Enemy, not enemy) | |
function Enemy:New() | |
--creates an enemy instance | |
local enemy = display.newImage('image_name') | |
enemy.show = self.show | |
enemy.hide = self.hide | |
enemy.attack = self.attack | |
enemy.move = self.move | |
table.insert(self.Instances, enemy) | |
return enemy | |
end | |
function Enemy:Get() --Gets an available enemy instance | |
local Instances = self.Instances | |
if (not Instances[1]) then self:New() end | |
return table.remove(Instances, 1) | |
end | |
function Enemy:Dispose(obj) --Makes an enemy-in-use available again | |
table.insert(self.Instances, obj) | |
end | |
function Enemy:Show(config) --Gets/ shows an enemy in one call | |
local obj = self:Get() | |
obj:show(config) | |
return obj | |
end | |
--NON-STATIC/ INSTANCE FUNCTIONS (self refers to enemy, not Enemy) | |
function Enemy:show(config) | |
--each enemy can show itself | |
self.x, self.y = config.x, config.y | |
self.isVisible = true | |
end | |
function Enemy:hide() | |
--each enemy can hide/ return itself to the Instances array | |
self.isVisible = false | |
Enemy:Dispose(self) | |
end | |
function Enemy:attack() | |
--each enemy can attack | |
end | |
function Enemy:move() | |
--each enemy can move | |
end | |
--Pool 10 enemies at load-time | |
for i=1,10 do Enemy:New() end | |
return Enemy |
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