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April 4, 2024 13:07
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PlayerLoop Disable Unity Modules
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using System; | |
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using UnityEngine.PlayerLoop; | |
public static class PlayerLoopCleaner | |
{ | |
private static readonly Type[] typesToRemove = new Type[] { | |
typeof(EarlyUpdate.Physics2DEarlyUpdate), | |
// Physics 2D | |
#if UNITY_2022_2_OR_NEWER | |
typeof(EarlyUpdate.Physics2DEarlyUpdate), | |
#endif | |
typeof(FixedUpdate.Physics2DFixedUpdate), | |
typeof(PreUpdate.Physics2DUpdate), | |
typeof(PreLateUpdate.Physics2DLateUpdate), | |
// Physics 3D | |
#if UNITY_2022_2_OR_NEWER | |
typeof(EarlyUpdate.PhysicsResetInterpolatedTransformPosition), | |
#endif | |
typeof(FixedUpdate.PhysicsFixedUpdate), | |
typeof(PreUpdate.PhysicsUpdate), | |
typeof(PreLateUpdate.PhysicsLateUpdate), | |
// Director | |
typeof(Initialization.DirectorSampleTime), | |
typeof(FixedUpdate.DirectorFixedSampleTime), | |
typeof(FixedUpdate.DirectorFixedUpdate), | |
typeof(FixedUpdate.DirectorFixedUpdatePostPhysics), | |
typeof(Update.DirectorUpdate), | |
typeof(PreLateUpdate.DirectorUpdateAnimationBegin), | |
typeof(PreLateUpdate.DirectorUpdateAnimationEnd), | |
typeof(PreLateUpdate.DirectorDeferredEvaluate), | |
typeof(PostLateUpdate.DirectorLateUpdate), | |
typeof(PostLateUpdate.DirectorRenderImage), | |
// AI | |
typeof(PreUpdate.AIUpdate), | |
typeof(PreLateUpdate.AIUpdatePostScript), | |
// Wind | |
typeof(PreUpdate.WindUpdate), | |
// Cloth | |
typeof(PostLateUpdate.PhysicsSkinnedClothBeginUpdate), | |
typeof(PostLateUpdate.PhysicsSkinnedClothFinishUpdate), | |
// Old network system | |
typeof(PreLateUpdate.UpdateNetworkManager), | |
// Other | |
typeof(PreUpdate.SendMouseEvents), | |
typeof(Initialization.UpdateCameraMotionVectors), | |
typeof(Initialization.XREarlyUpdate), | |
typeof(Initialization.AsyncUploadTimeSlicedUpdate), | |
typeof(EarlyUpdate.PresentBeforeUpdate), | |
typeof(EarlyUpdate.PollPlayerConnection), | |
typeof(EarlyUpdate.GpuTimestamp), | |
typeof(EarlyUpdate.AnalyticsCoreStatsUpdate), | |
typeof(EarlyUpdate.UnityWebRequestUpdate), | |
typeof(EarlyUpdate.ExecuteMainThreadJobs), | |
typeof(EarlyUpdate.ExecuteMainThreadJobs), | |
typeof(EarlyUpdate.ProcessMouseInWindow), | |
typeof(EarlyUpdate.ClearIntermediateRenderers), | |
typeof(EarlyUpdate.ClearLines), | |
typeof(EarlyUpdate.ResetFrameStatsAfterPresent), | |
typeof(EarlyUpdate.UpdateAsyncInstantiate), | |
typeof(EarlyUpdate.UpdateAsyncReadbackManager), | |
typeof(EarlyUpdate.UpdateStreamingManager), | |
typeof(EarlyUpdate.UpdateTextureStreamingManager), | |
typeof(EarlyUpdate.UpdatePreloading), | |
typeof(EarlyUpdate.UpdateContentLoading), | |
typeof(EarlyUpdate.RendererNotifyInvisible), | |
typeof(EarlyUpdate.PlayerCleanupCachedData), | |
typeof(EarlyUpdate.UpdateMainGameViewRect), | |
typeof(EarlyUpdate.UpdateCanvasRectTransform), | |
typeof(EarlyUpdate.XRUpdate), | |
typeof(EarlyUpdate.UpdateInputManager), | |
typeof(EarlyUpdate.ProcessRemoteInput), | |
typeof(EarlyUpdate.ScriptRunDelayedStartupFrame), | |
typeof(EarlyUpdate.DispatchEventQueueEvents), | |
typeof(EarlyUpdate.SpriteAtlasManagerUpdate), | |
typeof(EarlyUpdate.PerformanceAnalyticsUpdate), | |
typeof(PreUpdate.CheckTexFieldInput), | |
typeof(PreUpdate.IMGUISendQueuedEvents), | |
typeof(PreUpdate.NewInputUpdate), | |
typeof(PreUpdate.UpdateVideo), | |
typeof(Update.ScriptRunDelayedTasks), | |
typeof(Update.ScriptRunDelayedDynamicFrameRate), | |
typeof(PreLateUpdate.LegacyAnimationUpdate), | |
typeof(PreLateUpdate.ConstraintManagerUpdate), | |
typeof(PreLateUpdate.ParticleSystemBeginUpdateAll), | |
typeof(PreLateUpdate.ScriptRunBehaviourLateUpdate), | |
typeof(PreLateUpdate.EndGraphicsJobsAfterScriptUpdate), | |
typeof(PostLateUpdate.UpdateAllRenderers), | |
typeof(PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate), | |
typeof(PostLateUpdate.ScriptRunDelayedDynamicFrameRate), | |
typeof(PostLateUpdate.UpdateRectTransform), | |
typeof(PostLateUpdate.PlayerUpdateCanvases), | |
typeof(PostLateUpdate.UpdateAudio), | |
typeof(PostLateUpdate.VFXUpdate), | |
typeof(PostLateUpdate.ParticleSystemEndUpdateAll), | |
typeof(PostLateUpdate.UpdateCustomRenderTextures), | |
typeof(PostLateUpdate.XRPostLateUpdate), | |
typeof(PostLateUpdate.ResetInputAxis), | |
typeof(PostLateUpdate.ShaderHandleErrors), | |
typeof(PostLateUpdate.GUIClearEvents), | |
typeof(PostLateUpdate.TriggerEndOfFrameCallbacks), | |
typeof(PostLateUpdate.InputEndFrame), | |
typeof(PostLateUpdate.UpdateCaptureScreenshot), | |
typeof(PostLateUpdate.BatchModeUpdate), | |
typeof(PostLateUpdate.UpdateVideo), | |
typeof(PostLateUpdate.UpdateVideoTextures), | |
typeof(PostLateUpdate.SortingGroupsUpdate), | |
typeof(PostLateUpdate.UpdateAllSkinnedMeshes), | |
typeof(PostLateUpdate.XRPreEndFrame), | |
typeof(PostLateUpdate.MemoryFrameMaintenance), | |
typeof(PostLateUpdate.UpdateResolution), | |
typeof(PostLateUpdate.EnlightenRuntimeUpdate), | |
typeof(PostLateUpdate.PlayerEmitCanvasGeometry), | |
typeof(PostLateUpdate.PlayerSendFrameStarted), | |
typeof(PostLateUpdate.PlayerSendFrameComplete), | |
typeof(PostLateUpdate.PlayerSendFramePostPresent), | |
//typeof(PostLateUpdate.FinishFrameRendering), | |
//typeof(TimeUpdate.WaitForLastPresentationAndUpdateTime), | |
}; | |
private static readonly string[] typesToRemoveAsString = new string[] { | |
// Cloth internal types | |
"UnityEngine.PlayerLoop.FixedUpdate+PhysicsClothFixedUpdate", | |
"UnityEngine.PlayerLoop.PreUpdate+PhysicsClothUpdate" | |
}; | |
[RuntimeInitializeOnLoadMethod] | |
private static void RemoveUnusedPackageFromPlayerLoop() | |
{ | |
PlayerLoopSystem playerLoop = PlayerLoop.GetCurrentPlayerLoop(); | |
//DisplayRecursivly(0, playerLoop); | |
foreach(Type type in typesToRemove) | |
{ | |
TryRemoveTypeFrom(ref playerLoop, type); | |
} | |
foreach (string type in typesToRemoveAsString) { | |
TryRemoveTypeFrom(ref playerLoop, type); | |
} | |
//DisplayRecursivly(10, playerLoop); | |
PlayerLoop.SetPlayerLoop(playerLoop); | |
} | |
private static void DisplayRecursivly(int level, PlayerLoopSystem system) | |
{ | |
Debug.Log(level + " " + system.type); | |
if (system.subSystemList != null) | |
{ | |
Debug.Log(level + " subSystemList.Length: " + system.subSystemList.Length); | |
foreach (PlayerLoopSystem sys in system.subSystemList) | |
{ | |
DisplayRecursivly(level + 1, sys); | |
} | |
} | |
} | |
/// <summary> | |
/// From https://github.com/Baste-RainGames/PlayerLoopInterface/blob/a4c15199ecb5f88b8a5009d0c391b967d768068c/Runtime/PlayerLoopInterface.cs#L136 | |
/// </summary> | |
/// <param name="currentSystem"></param> | |
/// <param name="type"></param> | |
/// <returns></returns> | |
private static bool TryRemoveTypeFrom(ref PlayerLoopSystem currentSystem, Type type) | |
{ | |
PlayerLoopSystem[] subSystems = currentSystem.subSystemList; | |
if (subSystems == null) | |
{ | |
return false; | |
} | |
for (int i = 0; i < subSystems.Length; i++) | |
{ | |
if (subSystems[i].type == type) | |
{ | |
PlayerLoopSystem[] newSubSystems = new PlayerLoopSystem[subSystems.Length - 1]; | |
Array.Copy(subSystems, newSubSystems, i); | |
Array.Copy(subSystems, i + 1, newSubSystems, i, subSystems.Length - i - 1); | |
currentSystem.subSystemList = newSubSystems; | |
return true; | |
} | |
if (TryRemoveTypeFrom(ref subSystems[i], type)) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
private static bool TryRemoveTypeFrom(ref PlayerLoopSystem currentSystem, string type) | |
{ | |
PlayerLoopSystem[] subSystems = currentSystem.subSystemList; | |
if (subSystems == null) { | |
return false; | |
} | |
for (int i = 0; i < subSystems.Length; i++) { | |
if (subSystems[i].type.ToString() == type) { | |
PlayerLoopSystem[] newSubSystems = new PlayerLoopSystem[subSystems.Length - 1]; | |
Array.Copy(subSystems, newSubSystems, i); | |
Array.Copy(subSystems, i + 1, newSubSystems, i, subSystems.Length - i - 1); | |
currentSystem.subSystemList = newSubSystems; | |
return true; | |
} | |
if (TryRemoveTypeFrom(ref subSystems[i], type)) { | |
return true; | |
} | |
} | |
return false; | |
} | |
} | |
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