Created
October 2, 2022 20:15
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using UnityEngine; | |
namespace IsmaelAshAssets | |
{ | |
[RequireComponent(typeof(Collider), typeof(Rigidbody))] | |
public class DashAutomatic : MonoBehaviour | |
{ | |
public enum Direction { Left, Right, Forward, Back } | |
public Direction direction; | |
public int forceImpulse; | |
public string tagVerify; | |
private void Start() | |
{ | |
if (!GetComponent<Collider>().isTrigger) | |
{ | |
Debug.LogError($"Enable isTrigger on object = {name}"); | |
} | |
} | |
private void OnTriggerEnter(Collider other) | |
{ | |
if (other.CompareTag(tagVerify)) | |
{ | |
Rigidbody player = other.GetComponent<Rigidbody>(); | |
player.velocity = Vector3.zero; | |
switch (direction) | |
{ | |
case Direction.Left: | |
player.AddForce(Vector3.left * forceImpulse, ForceMode.Impulse); | |
break; | |
case Direction.Right: | |
player.AddForce(Vector3.right * forceImpulse, ForceMode.Impulse); | |
break; | |
case Direction.Forward: | |
player.AddForce(Vector3.forward * forceImpulse, ForceMode.Impulse); | |
break; | |
case Direction.Back: | |
player.AddForce(Vector3.back * forceImpulse, ForceMode.Impulse); | |
break; | |
default: | |
break; | |
} | |
} | |
} | |
public void StopDashAutomatic(Rigidbody rigidbody) | |
{ | |
rigidbody.velocity = Vector3.zero; | |
} | |
[ContextMenu("Test_StopDashAutomatic")] | |
private void Test_StopDashAutomatic() | |
{ | |
Rigidbody rigidbody = FindObjectOfType<CapsuleCollider>().GetComponent<Rigidbody>(); | |
StopDashAutomatic(rigidbody); | |
} | |
} | |
} |
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