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December 26, 2015 00:07
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scenes.py
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# coding: utf-8 | |
from scene import * | |
import sound | |
import random | |
import math | |
A = Action | |
class MainMenuScene(Scene): | |
def __init__(self): | |
self._high_score = 0 | |
Scene.__init__(self) | |
@property | |
def high_score(self): | |
return self._high_score | |
@high_score.setter | |
def high_score(self, high_score): | |
self._high_score = high_score | |
if self.score_node.children: | |
self.score_node.children[0].remove_from_parent() | |
LabelNode('High Score: %d' % self._high_score, position=(self.size * (0.5, 0.8)), | |
font=('Helvetica', self.size[1]*0.08), parent=self.score_node) | |
def setup(self): | |
self.background_color = 'midnightblue' | |
LabelNode('The Game', position=(self.size * (0.5, 0.9)), | |
font=('Helvetica', self.size[1]*0.1), parent=self) | |
self.play_node = SpriteNode('iow:play_256', | |
position=self.size*(0.5, 0.5), | |
scale=self.size[1]/768.0*1.0, | |
parent=self) | |
self.settings_node = SpriteNode('iow:ios7_gear_256', | |
position=self.size*(0.3, 0.2), | |
scale=self.size[1]/768.0*0.8, | |
parent=self) | |
self.credits_node = SpriteNode('iow:information_circled_256', | |
position=self.size*(0.7, 0.2), | |
scale=self.size[1]/768.0*0.7, | |
parent=self) | |
self.score_node = Node(parent=self) | |
self.high_score = self._high_score | |
def touch_ended(self, touch): | |
next_scene = None | |
if self.play_node.frame.contains_point(touch.location): | |
next_scene = PlayScene(self) | |
elif self.settings_node.frame.contains_point(touch.location): | |
next_scene = SettingsScene(self) | |
elif self.credits_node.frame.contains_point(touch.location): | |
next_scene = CreditsScene(self) | |
if next_scene: | |
next_scene.setup() | |
self.scene_switcher.switch_scene(next_scene) | |
class CreditsScene (Scene): | |
def __init__(self, previous_scene): | |
self.previous_scene = previous_scene | |
Scene.__init__(self) | |
def setup(self): | |
LabelNode('Credits', position=(self.size * (0.5, 0.9)), | |
font=('Helvetica', self.size[1]/20), parent=self) | |
self.back_node = SpriteNode('iow:ios7_undo_256', scale=self.size[1]/768.0*.6, | |
position=self.size*(0.1, 0.9), parent=self) | |
def touch_ended(self, touch): | |
if self.back_node.frame.contains_point(touch.location): | |
self.scene_switcher.switch_scene(self.previous_scene) | |
class SettingsScene (Scene): | |
def __init__(self, previous_scene): | |
self.previous_scene = previous_scene | |
Scene.__init__(self) | |
def setup(self): | |
LabelNode('Settings', position=(self.size * (0.5, 0.9)), | |
font=('Helvetica', self.size[1]/20), parent=self) | |
self.back_node = SpriteNode('iow:ios7_undo_256', scale=self.size[1]/768.0*.6, | |
position=self.size*(0.1, 0.9), parent=self) | |
def touch_ended(self, touch): | |
if self.back_node.frame.contains_point(touch.location): | |
self.scene_switcher.switch_scene(self.previous_scene) | |
class PlayScene(Scene): | |
def __init__(self, main_menu): | |
self.main_menu = main_menu | |
self.score = 0 | |
Scene.__init__(self) | |
def setup(self): | |
self.up_node = LabelNode('+1', position=(self.size * (0.25, 0.5)), | |
font=('Helvetica', self.size[1]*0.3), parent=self) | |
self.game_over_node = LabelNode('Game Over', | |
position=(self.size * (0.75, 0.5)), | |
font=('Helvetica', self.size[1]*0.08), parent=self) | |
self.score_node = Node(parent=self) | |
self.update_score() | |
def update_score(self): | |
if self.score_node.children: | |
self.score_node.children[0].remove_from_parent() | |
LabelNode(str(self.score), | |
position=(self.size * (0.05, 0.95)), | |
font=('Helvetica', self.size[1]*0.08), parent=self.score_node) | |
def touch_ended(self, touch): | |
if self.up_node.frame.contains_point(touch.location): | |
self.score += 1 | |
self.update_score() | |
elif self.game_over_node.frame.contains_point(touch.location): | |
if self.score > self.main_menu.high_score: | |
self.main_menu.high_score = self.score | |
next_scene = NewHighScoreScene(self.score, self.main_menu) | |
next_scene.setup() | |
self.scene_switcher.switch_scene(next_scene) | |
else: | |
self.scene_switcher.switch_scene(self.main_menu) | |
class NewHighScoreScene (Scene): | |
def __init__(self, score, main_menu): | |
self.score = score | |
self.main_menu = main_menu | |
Scene.__init__(self) | |
def setup(self): | |
self.background_color = 'black' | |
LabelNode('New High Score!', position=(self.size[0]/2, self.size[1]*0.9), | |
font=('Helvetica', self.size[0]/20), parent=self) | |
LabelNode(str(self.score), position=(self.size[0]/2, self.size[1]*0.4), | |
font=('Helvetica', self.size[1]/2), parent=self) | |
def touch_ended(self, touch): | |
self.scene_switcher.switch_scene(self.main_menu) | |
class SceneSwitcher (Scene): | |
def __init__(self, start_scene): | |
start_scene.scene_switcher = self | |
self.active_scene = start_scene | |
Scene.__init__(self) | |
def switch_scene(self, new_scene): | |
new_scene.scene_switcher = self | |
for node in self.children: | |
node.remove_from_parent() | |
self.active_scene.add_child(node) | |
self.active_scene = new_scene | |
self.setup() | |
def setup(self): | |
self.background_color = self.active_scene.background_color | |
for node in self.active_scene.children: | |
node.remove_from_parent() | |
self.add_child(node) | |
def did_change_size(self): | |
self.active_scene.size = self.size | |
self.active_scene.did_change_size() | |
def touch_began(self, touch): | |
self.active_scene.touch_began(touch) | |
def touch_moved(self, touch): | |
self.active_scene.touch_moved(touch) | |
def touch_ended(self, touch): | |
self.active_scene.touch_ended(touch) | |
if __name__ == '__main__': | |
main_menu = MainMenuScene() | |
main_menu.setup() | |
scene_switcher = SceneSwitcher(main_menu) | |
run(scene_switcher, orientation=LANDSCAPE, show_fps=False) | |
#run(main_menu) | |
#run(CreditsScene(main_menu), orientation=LANDSCAPE, show_fps=False) | |
#run(SettingsScene(main_menu), orientation=LANDSCAPE, show_fps=False) | |
#run(PlayScene(), orientation=LANDSCAPE, show_fps=False) | |
#run(NewHighScoreScene(12), orientation=LANDSCAPE, show_fps=False) |
# coding: utf-8
from scene import *
A = Action
class CreditsScene(Scene):
def setup(self):
SpriteNode(color='midnightblue', parent=self, size=self.size).anchor_point=(0,0)
LabelNode('Credits', position=(self.size * (0.5, 0.9)),
font=('Helvetica', self.size[1]/20), parent=self)
self.back_node = SpriteNode('iow:ios7_undo_256',
scale=self.size[1]/768.0*.6, position=self.size*(0.1, 0.9), parent=self)
def touch_ended(self, touch):
if touch.location in self.back_node.frame:
self.dismiss_modal_scene()
class SettingsScene(Scene):
def setup(self):
SpriteNode(color='midnightblue', parent=self, size=self.size).anchor_point=(0,0)
LabelNode('Settings', position=(self.size * (0.5, 0.9)),
font=('Helvetica', self.size[1]/20), parent=self)
self.back_node = SpriteNode('iow:ios7_undo_256', scale=self.size[1]/768.0*.6,
position=self.size*(0.1, 0.9), parent=self)
def touch_ended(self, touch):
if touch.location in self.back_node.frame:
self.dismiss_modal_scene()
class NewHighScoreScene(Scene):
def __init__(self, score):
self.score = score
def setup(self):
SpriteNode(color='black', parent=self, size=self.size).anchor_point=(0,0)
LabelNode('New High Score!', position=(self.size[0]/2, self.size[1]*0.9),
font=('Helvetica', self.size[0]/20), parent=self)
LabelNode(str(self.score), position=(self.size[0]/2, self.size[1]*0.4),
font=('Helvetica', self.size[1]/2), parent=self)
def touch_ended(self, touch):
self.dismiss_modal_scene()
class PlayScene(Scene):
def __init__(self):
self.score = 0
def setup(self):
SpriteNode(color='lightgrey', parent=self, size=self.size).anchor_point=(0,0)
self.up_node = LabelNode('+1', position=(self.size * (0.25, 0.5)),
font=('Helvetica', self.size[1]*0.3), parent=self)
self.game_over_node = LabelNode('Game Over',
position=(self.size * (0.75, 0.5)), font=('Helvetica', self.size[1]*0.08), parent=self)
self.score_node = LabelNode(str(self.score), position=(self.size * (0.05, 0.95)),
font=('Helvetica', self.size[1]*0.08), parent=self)
self.update_score()
def update_score(self):
self.score_node.text = str(self.score)
def touch_ended(self, touch):
if touch.location in self.up_node.frame:
self.score += 1
self.update_score()
elif touch.location in self.game_over_node.frame:
self.presenting_scene.game_score = self.score # send score to main_menu
self.dismiss_modal_scene()
class MainMenuScene(Scene):
def __init__(self):
self._game_score = self._high_score = 0
@property
def high_score(self):
return self._high_score
@high_score.setter
def high_score(self, high_score):
self._high_score = high_score
self.score_node.text = 'High Score: %d' % high_score
if high_score:
self.present_modal_scene(NewHighScoreScene(high_score))
@property
def game_score(self):
return self._game_score
@game_score.setter
def game_score(self, game_score):
self._game_score = game_score
if game_score > self.high_score:
self.high_score = game_score
def setup(self):
LabelNode('The Game', position=(self.size * (0.5, 0.9)),
font=('Helvetica', self.size[1]*0.1), parent=self)
self.play_node = SpriteNode('iow:play_256',
position=self.size*(0.5, 0.5), scale=self.size[1]/768.0*1.0, parent=self)
self.settings_node = SpriteNode('iow:ios7_gear_256',
position=self.size*(0.3, 0.2), scale=self.size[1]/768.0*0.8, parent=self)
self.credits_node = SpriteNode('iow:information_circled_256',
position=self.size*(0.7, 0.2), scale=self.size[1]/768.0*0.7, parent=self)
self.score_node = LabelNode('High Score: 0', position=(self.size*(0.5, 0.8)),
font=('Helvetica', self.size[1]*0.08), parent=self)
self.high_score = self._high_score
def touch_ended(self, touch):
if touch.location in self.play_node.frame:
self.present_modal_scene(PlayScene())
elif touch.location in self.settings_node.frame:
self.present_modal_scene(SettingsScene())
elif touch.location in self.credits_node.frame:
self.present_modal_scene(CreditsScene())
if __name__ == '__main__':
run(MainMenuScene())
There's a new version with transitions here: https://gist.github.com/offe/a58d34573d8f5c89743a
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Removed SceneSwitcher and simplified other logic.
NewHighScoreScene is not yet working...