Created
February 5, 2019 09:45
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Visual Studio Code Settings for UE4
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{ | |
"C_Cpp.default.cppStandard": "c++14", | |
"C_Cpp.default.cStandard": "c14", | |
"C_Cpp.clang_format_style": "{Language: Cpp, AccessModifierOffset: -4, ConstructorInitializerIndentWidth: 4, AlignTrailingComments: true, AllowAllParametersOfDeclarationOnNextLine: false, AllowShortIfStatementsOnASingleLine: false, AllowShortLoopsOnASingleLine: false, AllowShortFunctionsOnASingleLine: true, AlwaysBreakTemplateDeclarations: false, AlwaysBreakBeforeMultilineStrings: false, BreakBeforeBinaryOperators: false, BreakBeforeTernaryOperators: false, BinPackParameters: true, ColumnLimit: 0, ConstructorInitializerAllOnOneLineOrOnePerLine: true, IndentCaseLabels: false, MaxEmptyLinesToKeep: 2, NamespaceIndentation: None, SpacesBeforeTrailingComments: 1, Cpp11BracedListStyle: true, Standard: Cpp11, IndentWidth: 4, TabWidth: 4, UseTab: Always, BreakBeforeBraces: Allman, IndentFunctionDeclarationAfterType: false, SpacesInParentheses: false, SpacesInAngles: false, SpaceInEmptyParentheses: false, SpacesInCStyleCastParentheses: false, SpacesInContainerLiterals: true, SpaceBeforeAssignmentOperators: true, ContinuationIndentWidth: 2, SpaceBeforeParens: ControlStatements, DerivePointerAlignment: false, PointerAlignment: Left}" | |
} |
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