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React user scenario with multiple events
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import pegScore from '../util/pegScore'; | |
it('disallows stack tipping', () => { | |
// set up redux store and connect a device component to it | |
const stores = bootStores( [ networkMiddleware(networkHandlers) ] ); | |
const { getDevice } = connectDeviceFactory( stores ); | |
const { appStore } = stores; | |
const handInitState = Pegging.initState.merge({ | |
hands: [ | |
[ | |
{ rank:11, suit:0 }, | |
{ rank:11, suit:1 }, | |
{ rank:11, suit:2 }, | |
{ rank:11, suit:3 }, | |
], | |
[ | |
{ rank:12, suit:0 }, | |
{ rank:12, suit:1 }, | |
{ rank:12, suit:2 }, | |
{ rank:1, suit:3 }, | |
], | |
], | |
nextToPlay: 0, | |
}); | |
const dataPath = []; | |
const PeggingDevice = getDevice(Pegging, dataPath, handInitState); | |
const p = mount( | |
<PeggingDevice /> | |
); | |
return Promise.resolve() | |
.then( ()=> p.find(Card) ) | |
.then( getNextState( | |
appStore, | |
cards => cards.at(1).simulate('click') | |
) ).then(toJS) | |
.then( rejectify( state => { | |
// computer and human have each played a card | |
expect( state.played ).toHaveLength( 2 ); | |
expect( state.hands[0] ).toHaveLength( 3 ); | |
expect( state.hands[1] ).toHaveLength( 3 ); | |
}) ) | |
.then( getNextState(appStore) ).then(toJS) // computer plays another card automatically | |
.then( rejectify( state => { | |
expect( pegScore(state.played).count ).toEqual( 30 ); // only cribbage players will understand this | |
expect( state.played ).toHaveLength( 3 ); | |
expect( state.hands[0] ).toHaveLength( 2 ); | |
expect( state.hands[1] ).toHaveLength( 3 ); | |
}) ) | |
.then( ()=> p.find(Card) ) | |
.then( getNextState( | |
appStore, | |
cards => cards.at(3).simulate('click') // here we try to play a card we aren't allowed to | |
) ).then(toJS) | |
.then( rejectify( state => { | |
// should block playing card that'd tip the stack | |
expect( state.played ).toHaveLength( 3 ); | |
}) ) | |
}); |
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