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React async user scenario test
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import React from 'react'; | |
import { mount } from 'enzyme'; | |
import { | |
// tahini application dep | |
bootStores, | |
connectDeviceFactory, | |
networkMiddleware, | |
// testing utils | |
getNextState, | |
toJS, | |
rejectify, | |
} from 'tahini'; | |
import Pegging from './Pegging'; | |
import Card from '../pure/Card'; | |
import networkHandlers from '../network/'; | |
it('only plays one card when multiclickd', () => { | |
// set up redux store and connect a device component to it | |
const stores = bootStores( [ networkMiddleware(networkHandlers) ] ); | |
const { getDevice } = connectDeviceFactory( stores ); | |
const { appStore } = stores; | |
const handInitState = Pegging.initState.merge({ | |
hands: [ | |
[ | |
{ rank:11, suit:0 }, | |
{ rank:11, suit:1 }, | |
{ rank:11, suit:2 }, | |
{ rank:11, suit:3 }, | |
], | |
[ | |
{ rank:12, suit:0 }, | |
{ rank:12, suit:1 }, | |
{ rank:12, suit:2 }, | |
{ rank:12, suit:3 }, | |
], | |
], | |
nextToPlay: 1, | |
}); | |
const dataPath = []; | |
const PeggingDevice = getDevice(Pegging, dataPath, handInitState); | |
// p for comPonent. which is totally obvious if you're rainman. | |
const p = mount( | |
<PeggingDevice /> | |
); | |
return Promise.resolve() | |
.then( ()=> p.find(Card) ) | |
.then( getNextState( | |
appStore, | |
cards => { | |
cards.last().simulate('click'); | |
cards.first().simulate('click'); | |
} | |
)).then(toJS) | |
.then( rejectify( state => { | |
expect( state.played ).toHaveLength( 1 ); | |
expect( state.hands[0] ).toHaveLength( 4 ); | |
expect( state.hands[1] ).toHaveLength( 3 ); | |
}) ); | |
}); |
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