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Shader "Unlit/BlurEffectLegacy" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Amount ("Downscale Amount", Range(1, 10)) = 2 // Downscale | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } |
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// This file is in the public domain. Where | |
// a public domain declaration is not recognized, you are granted | |
// a license to freely use, modify, and redistribute this file in | |
// any way you choose. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// Unity remake of a fake volumetric light glow effect |
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// 원본 URL | |
https://answers.unrealengine.com/questions/242407/renaming-a-c-project.html | |
// 주요내용 스크랩 | |
This example is for creating a copy of OldName called NewName. I'd recommend doing this as a duplication process if at all possible, in case there are issues during the rename. | |
1. Duplicate the OldName project folder. Rename the duplicate folder to NewName. | |
2. Open the NewName folder. |