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@ngcbbs
ngcbbs / BlurEffectLegacy.shader
Last active February 28, 2023 03:14
unity blur effect shader
Shader "Unlit/BlurEffectLegacy"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Amount ("Downscale Amount", Range(1, 10)) = 2 // Downscale
}
SubShader
{
Tags { "RenderType"="Opaque" }
@ngcbbs
ngcbbs / DoomGlow.cs
Last active June 19, 2022 00:14 — forked from TiliSleepStealer/DoomGlow.cs
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
// 원본 URL
https://answers.unrealengine.com/questions/242407/renaming-a-c-project.html
// 주요내용 스크랩
This example is for creating a copy of OldName called NewName. I'd recommend doing this as a duplication process if at all possible, in case there are issues during the rename.
1. Duplicate the OldName project folder. Rename the duplicate folder to NewName.
2. Open the NewName folder.