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# https://youtu.be/IOe1aGY6hXA | |
extends KinematicBody2D | |
export var move_speed = 200.0 | |
var velocity := Vector2.ZERO | |
export var jump_height : float | |
export var jump_time_to_peak : float | |
export var jump_time_to_descent : float |
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tool | |
extends AudioStreamPlayer #exactly the same code should work for extending 2D and 3D versions | |
class_name RoundRobinPlayer | |
export(int, "sequence", "random", "shuffle") var queue_mode = 0 | |
export(Array, AudioStream) var playlist = [] setget _set_playlist, _get_playlist | |
export(bool) var round_robin_playing = false setget _set_playing, _is_playing # can't override properties so use this for animations | |
var playlist_index = -1 # current position in the playlist | |
var shuffled_indices = [] # Array<int> of shuffled playlist indices |