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//Collection of all possible enemies to make easier on designing enemies | |
//Open for suggestions for entries or categories | |
walker | |
critter - just walking | |
Proximity runner | |
X proximity - ex: NES Batman 1st stage | |
Y proximity | |
guardian - object or position | |
patrolling | |
chaser | |
updown patrol - ex: Mitsume Ga Tooru spiders | |
wall walker - walks on surfaces | |
teleporter | |
jumper - frog like | |
abyss jumper - ex: Mario lava jumper | |
hole to hole jumper - jumps from one abyss to neighbour abyss | |
Proximity jumper | |
X proximity | |
Y proximity | |
faller - ex: Mario angry blocks | |
hanging in thread - spider | |
flyer | |
set target - alternates between dashing and moving state | |
continuously | |
set hight to dash - levels to player's height then switch to dash state | |
passing through the screen | |
player height | |
random range | |
pattern formation of enemy collection | |
pattern trajectory | |
sinus wave | |
Shielded - ex: Megaman's construction hat enemies | |
Front | |
Back | |
Top | |
Agile defender - Shovel Knight shielded enemy | |
mimic (doppleganger) | |
turret | |
Single bullet | |
set direction | |
Rounded player direction (45 degrees) | |
Player direction | |
Rhythmic pattern - 3 bullets and stop | |
Burst | |
pattern of n-amount bullets - pattern as spread pattern or bullet rhythic pattern | |
Shoot projectile | |
Pattern of n-amount of bullets | |
Direction lock on jump | |
Direction lock on shoot | |
Spitter / thrower in arc | |
Leaves puddle | |
Projectile trail | |
Derivative projectiles ex: driping acid | |
Boomerang | |
Chained projectile | |
Shockwave | |
air blow | |
suicide bomb - ex: Mario's Bob-omb | |
return taken damage | |
splits on damage - ex: slime |
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