I hereby claim:
- I am negue on github.
- I am negue (https://keybase.io/negue) on keybase.
- I have a public key ASDITBx5miHX4HxPvwFSWH2KnGzmt_owOG5_Ky0KJ4k32go
To claim this, I am signing this object:
<ng-container *ngFor="let item of reverseStrings$ | async"> | |
<ng-container | |
[ngTemplateOutlet]="string" | |
[ngTemplateOutletContext]="item" | |
></ng-container> | |
</ng-container> | |
function deepFreeze (o) { | |
Object.freeze(o); | |
Object.getOwnPropertyNames(o).forEach(function (prop) { | |
if (o.hasOwnProperty(prop) | |
&& o[prop] !== null | |
&& (typeof o[prop] === "object" || typeof o[prop] === "function") | |
&& !Object.isFrozen(o[prop])) { | |
deepFreeze(o[prop]); | |
} |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>A simple clock</title> | |
<style> | |
html, body { | |
overflow: hidden; | |
} |
export const emojiExampleList = ':100:\n' + | |
':1234:\n' + | |
':+1:\n' + | |
':-1:\n' + | |
':1st_place_medal:\n' + | |
':2nd_place_medal:\n' + | |
':3rd_place_medal:\n' + | |
':8ball:\n' + | |
':a:\n' + | |
':ab:\n' + |
private callFallback<T> (functionName: 'once'|'load', timeout: number, defaultValue: T): Promise<T> { | |
return new Promise(resolve => { | |
let timeoutCalled = false; | |
const stopTimeout = setTimeout(() => { | |
timeoutCalled = true; | |
this.zone.run(() => resolve(defaultValue)); | |
}, timeout); | |
this.gun[functionName](data => { | |
if (timeoutCalled) { |
import { | |
Component, | |
ChangeDetectionStrategy, | |
ViewChild, | |
ViewContainerRef, | |
ComponentFactoryResolver, | |
Injector, Input, OnChanges, | |
SimpleChanges, EventEmitter, OnDestroy, Output, ChangeDetectorRef, OnInit | |
} from '@angular/core'; | |
import {takeUntil} from 'rxjs/operators'; |
I hereby claim:
To claim this, I am signing this object:
// Just if you change / add anything and have Intelli-Sense / highlighting in the editor | |
// remember to uncomment for testing in unity | |
//#define ENABLE_CHANGES | |
#if ENABLE_CHANGES | |
#define UNITY_WINRT | |
#undef UNITY_EDITOR | |
#endif | |
using UnityEngine; |
<?xml version="1.0" encoding="utf-8"?> | |
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<!--Includes all tasks and build modification needed for correct transformation work--> | |
<UsingTask TaskName="TransformXml" | |
AssemblyFile="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v12.0\Web\Microsoft.Web.Publishing.Tasks.dll" /> | |
<ItemDefinitionGroup> | |
<!-- Set the default value to false here --> | |
<None> | |
<TransformOnBuild>false</TransformOnBuild> |
/** | |
* NinePatchGroup | |
* | |
* @author Negue | |
* @extends {Phaser.Group} | |
* @param game | |
* @constructor | |
*/ | |
var NinePatchGroup = function (game, x, y, targetWidth, targetHeight, imageKey) { | |
Phaser.Group.call(this, game); |