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Ruby Warrior – Beginner
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class Player | |
def play_turn(warrior) | |
warrior.walk! | |
end | |
end |
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class Player | |
def play_turn(warrior) | |
warrior.feel.empty? ? warrior.walk! : warrior.attack! | |
end | |
end |
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class Player | |
def play_turn(warrior) | |
if warrior.feel.empty? | |
warrior.health < 10 ? warrior.rest! : warrior.walk! | |
else warrior.attack! | |
end | |
end | |
end |
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class Player | |
def initialize | |
@health = 20 | |
end | |
def play_turn(warrior) | |
if warrior.feel.enemy? | |
warrior.attack! | |
elsif warrior.feel.empty? && taking_damage?(warrior) | |
warrior.walk! | |
elsif unhealthy?(warrior) | |
warrior.rest! | |
else warrior.walk! | |
end | |
@health = warrior.health | |
end | |
def taking_damage?(warrior) | |
warrior.health < @health | |
end | |
def unhealthy?(warrior) | |
warrior.health < 15 | |
end | |
end |
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class Player | |
def initialize | |
@health = 20 | |
end | |
def play_turn(warrior) | |
if warrior.feel.enemy? | |
warrior.attack! | |
elsif warrior.feel.empty? && taking_damage?(warrior) | |
warrior.walk! | |
elsif warrior.feel.captive? | |
warrior.rescue! | |
elsif unhealthy?(warrior) | |
warrior.rest! | |
else warrior.walk! | |
end | |
@health = warrior.health | |
end | |
def taking_damage?(warrior) | |
warrior.health < @health | |
end | |
def unhealthy?(warrior) | |
warrior.health < 15 | |
end | |
end |
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class Player | |
def initialize | |
@health = 20 | |
@just_healed = true | |
@rescued = false | |
end | |
def play_turn(warrior) | |
if !@rescued | |
if warrior.feel(:backward).captive? | |
warrior.rescue!(:backward) | |
@rescued = true | |
else warrior.walk!(:backward) | |
end | |
elsif @just_healed | |
if warrior.feel.enemy? | |
warrior.attack! | |
elsif unhealthy?(warrior) | |
@just_healed = false | |
warrior.walk!(:backward) | |
elsif warrior.feel.empty? | |
warrior.walk! | |
end | |
elsif taking_damage?(warrior) | |
warrior.walk!(:backward) | |
else warrior.rest! | |
end | |
@just_healed = true if warrior.health == 20 | |
@health = warrior.health | |
end | |
def taking_damage?(warrior) | |
warrior.health < @health | |
end | |
def unhealthy?(warrior) | |
warrior.health < 9 | |
end | |
end |
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class Player | |
def initialize | |
@health = 20 | |
@just_healed = true | |
end | |
def play_turn(warrior) | |
@just_healed = true if warrior.health == 20 | |
if warrior.feel.wall? | |
warrior.pivot! | |
elsif @just_healed | |
if warrior.feel.enemy? | |
warrior.attack! | |
elsif unhealthy?(warrior) | |
@just_healed = false | |
warrior.walk!(:backward) | |
elsif warrior.feel.empty? | |
warrior.walk! | |
end | |
elsif taking_damage?(warrior) | |
warrior.walk!(:backward) | |
else warrior.rest! | |
end | |
@health = warrior.health | |
end | |
def taking_damage?(warrior) | |
warrior.health < @health | |
end | |
def unhealthy?(warrior) | |
warrior.health < 9 | |
end | |
end |
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class Player | |
def initialize | |
@rescued = false | |
end | |
def play_turn(warrior) | |
if !@rescued | |
if warrior.feel.empty? | |
warrior.walk! | |
elsif warrior.feel.captive? | |
warrior.rescue! | |
@rescued = true | |
end | |
elsif warrior.look.any? { |space| space.enemy? } | |
warrior.shoot! | |
else warrior.walk! | |
end | |
end | |
end |
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class Player | |
def initialize | |
@health = 20 | |
@just_healed = true | |
end | |
def play_turn(warrior) | |
@just_healed = true if warrior.health == 20 | |
if @just_healed | |
if warrior.feel.enemy? | |
warrior.attack! | |
elsif warrior.look.any? { |space| space.unit.to_s == "Wizard"} | |
warrior.shoot! | |
elsif unhealthy?(warrior) | |
@just_healed = false | |
warrior.rest! | |
elsif warrior.feel.captive? | |
warrior.rescue! | |
elsif warrior.feel.empty? | |
warrior.walk! | |
elsif warrior.feel.wall? | |
warrior.pivot! | |
end | |
else warrior.rest! | |
end | |
end | |
def taking_damage?(warrior) | |
warrior.health < @health | |
end | |
def unhealthy?(warrior) | |
warrior.health < 9 | |
end | |
end |
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