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@mysteryjeans
Created March 10, 2017 19:53
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var bits = 16;
var channels = 1;
var sampleRate = 8000;
var sampleSize = bits / 8 * channels;
var frameSamples = sampleRate / 100; // RTC accepts only 10ms frames so sample rate/1000ms * 10
var duration = 100; // Jitter buffer cache, it should be multiple of 10s
var processDelay = 0;
var renderedTime = 0L;
var syncTime = Stopwatch.StartNew();
using (AudioRTPProcessor processor = new AudioRTPProcessor("", 0, "", ""))
do
{
var data = processor.GetStreamDataAsync(duration).Result;
unsafe
{
fixed (byte* dataPtr = data)
{
for (int i = 0; i < data.Length; i += (frameSamples * sampleSize))
rtcSession.PushAudioFrame(dataPtr + i, bits, sampleRate, channels, frameSamples);
}
}
renderedTime += duration;
processDelay = duration - (int)(syncTime.ElapsedMilliseconds - renderedTime);
if (processDelay < 0) processDelay = 0;
} while (!processor.AudioDataCompleted && socket.State == WebSocketState.Open && rtcSession.ProcessMessages(processDelay) && continueProcessing);
@royben
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royben commented May 22, 2017

Hi, I am very interested in your audio capture module, but I could not understand how to incorporate this into the WebRTC.NET project...
What are the steps to integrate this ? Can you send me a repository where this is already integrated ?
Thanks!

@EbramTawfik
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What is AudioRTPProcessor ?! Is it NuGet Package?

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