Game | Wayland | Engine | Info |
---|---|---|---|
Aragami | no | Unity | SDL2: crash |
Baba Is You | no | Multimedia Fusion 2 | SDL2: crash |
Bastion | yes* | FNA-XNA | SDL2 preload mouse KO, xbox pad OK |
BattleBlock Theater® | no | - | SDL2: crash |
Besiege | no | Unity | SDL2 : no effect |
BioShock Infinite | yes* | Unreal Engine 3 | SDL2 preload |
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien | no | - | SDL2: crash |
Black Mesa | yes* | Source | SDL2 preload |
Borderlands 2 | no | Unreal Engine 3 | SDL2: error |
Celeste | yes* | FNA-XNA | SDL2 preload |
Chivalry: Medieval Warfare | yes* | Unreal Engine 3 | SDL2 preload mouse KO |
Cities: Skylines | no | Unity | launcher fail to start game |
Counter-Strike: Global Offensive | yes* | Source | SDL2 preload |
Crusader Kings II | no | Clausewitz Engine | SDL2: crash |
Day of Infamy | yes* | Source | SDL2 preload |
Dead Cells | no | - | SDL2: crash |
Deus Ex: Mankind Divided | no | Dawn Engine | SDL2: no visible window |
DiRT Rally | no | Ego Engine | SDL2: no visible window |
Distance | no | - | SDL2 : no effect |
Dreamfall Chapters | no | Unity | SDL2 : no effect |
Euro Truck Simulator 2 | no | Prism3D | SDL2 : no effect |
Europa Universalis IV | no | Clausewitz Engine | SDL2: crash |
EVERSPACE™ | no | Unreal Engine 4 | SDL2: crash |
Factorio | no | - | SDL2 : no effect |
fault - milestone one | yes* | Ren'Py | SDL2 preload |
FEZ | yes* | FNA-XNA | SDL2 preload |
From the Depths | no | - | SDL2: no visible window |
FTL: Faster Than Light | no | - | SDL2 : no effect |
Game Dev Tycoon | no | NW.js | SDL2 : no effect |
Garry's Mod | yes* | Source | SDL2 preload |
Gear Up | no | - | SDL2 : no effect |
Guns of Icarus Online | no | Unity | SDL2 : no effect |
Hearts of Iron IV | no | Clausewitz Engine | launcher fail to start game |
HITMAN™ | no | - | SDL2: no visible window |
Hollow Knight | no | Unity | SDL2: no visible window |
Iconoclasts | no | Construct 3 | SDL2 : no effect |
Indivisible | yes* | - | SDL2 preload |
Insurgency | yes* | Source | SDL2 preload |
ISLANDERS | no | Unity | SDL2: crash |
Kerbal Space Program | no | Unity | SDL2: crash |
Left 4 Dead 2 | yes* | Source | SDL2 preload |
Life is Strange - Episode 1 | no | Unreal Engine 3 | SDL2: crash |
Life is Strange 2 | yes* | Unreal Engine 4 | SDL2 preload |
Life is Strange: Before the Storm | no | Unity | SDL2: no visible window |
Mad Max | no | Apex Engine | SDL2: no visible window |
Metro 2033 : Redux | no | 4A Engine | SDL2 : OpenGL 4.0 or later has not been found |
Metro Last Light : Redux | no | 4A Engine | SDL2 : OpenGL 4.0 or later has not been found |
Minecraft | no | LWJGL | LWJGL crash |
Mini Metro | no | Unity | SDL2: crash |
Momodora: Reverie Under The Moonlight | no | GameMaker Studio | SDL2 : no effect |
Northgard | no | - | SDL2: crash |
PAYDAY 2 | no | Diesel Engine | SDL2: crash |
Portal | no | Source | SDL2: logo and crash |
Portal 2 | yes* | Source | SDL2 preload |
Project Zomboid | LWJGL | XWayland: compatibility mode | |
Robocraft | no | Unity | SDL2: no visible window |
Rocket League® | yes* | Unreal Engine 3 | SDL2 preload Native RL deprecated, for online game need Proton/RocketLeague |
Saints Row IV | yes* | - | SDL2 preload |
Saints Row: The Third | yes* | - | SDL2 preload |
Seers Isle | no | - | XWayland crash |
Shadow of the Tomb Raider | yes* | - | SDL2 preload |
Shan Gui (山桂) | no | - | XWayland crash |
Sid Meier's Civilization® V | no | Gamebryo | SDL2: crash |
Snow Light | no | - | SDL2: logo and crash |
Sound of Drop - fall into poison - | yes* | - | SDL2 preload |
Star Conflict | no | Hammer Engine | SDL2: crash |
Stellaris | no | Clausewitz Engine | SDL2: crash |
Terraria | yes* | FNA-XNA | SDL2 preload mouse KO |
The Coma: Recut | no | - | SDL2: crash |
The Witcher 2: Assassins of Kings Enhanced Edition | yes* | REDengine | SDL2 preload need mouse border calibration |
Tomb Raider | no | - | SDL2: no visible window |
Transistor | no | - | SDL2: logo and crash |
Unturned | no | Unity | SDL2: crash |
VA-11 Hall-A: Cyberpunk Bartender Action | no | GameMaker Studio | SDL2 : no effect |
War Thunder | no | - | SDL2 : no effect |
We. The Revolution | no | - | SDL2: no visible window |
Whispering Willows | no | Unity | SDL2: crash |
XCOM® 2 | no | Unreal Engine 3 | SDL2: crash |
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Save mrintrepide/6bf1bf5cc087928009545d4d28c4af08 to your computer and use it in GitHub Desktop.
What does no effect mean?
What does no effect mean?
Game start but with XWayland
So which one is supposed to be the "works on Wayland"?
The games that are marked with yes*
can work on Wayland natively, but they require some tinkering with the environment variables. I suppose that when a game is marked yes
(without the asterisk) that means they can run on Wayland natively without any configuration. Those that are marked with no
require XWayland to run.
The games that are marked with
yes*
can work on Wayland natively, but they require some tinkering with the environment variables. I suppose that when a game is markedyes
(without the asterisk) that means they can run on Wayland natively without any configuration. Those that are marked withno
require XWayland to run.
Well, there are only yes*
titles...
By tinkering, do you mean setting the SDL variable to Wayland?
By tinkering, do you mean setting the SDL variable to Wayland?
Yes, but it also includes setting other variables such as SDL_DYNAMIC_API
or LD_PRELOAD
to the appropriate values (if needed).
By tinkering, do you mean setting the SDL variable to Wayland?
Yes, but it also includes setting other variables such as
SDL_DYNAMIC_API
orLD_PRELOAD
to the appropriate values (if needed).
How do you know which variables should be set and their appropriate values?
How do you know which variables should be set and their appropriate values?
So far it has been trial-and-error. If setting SDL_VIDEODRIVER
crashes the game or has no effect, I try SDL_DYNAMIC_API
(see my first comment on this). If that still doesn't work, I consider that the game is not going to work with Wayland.
It would be great if someone had some experience through trial and error would comment it here and it could be added as an additional column, so people reading this know exactly what parameters to you when possible.
Do you know the env variable needed for Garry's Mod. I tried putting the variables you mentioned like this: SDL_VIDEODRIVER=wayland
for example, but it doesn't work, the game has no menu options and break my mouse cursor for my entire desktop. I'm using sway. @hch12907
Does Gmod use SDL2?
Does Gmod use SDL2?
I am fairly sure it does use SDL2.
https://www.protondb.com/app/1088090
I suggest adding this game as far as I can tell answer is yes*, Unreal Engine 4, SDL2 Environment var(SDL_VIDEODRIVER=wayland)
and in the future it will use UE5
https://www.protondb.com/app/1088090 I suggest adding this game as far as I can tell answer is yes*, Unreal Engine 4, SDL2 Environment var(SDL_VIDEODRIVER=wayland) and in the future it will use UE5
Thanks
Factorio added Wayland support with Version 1.1.77.
Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
Crusader Kings 2 runs on Wayland using the launch options:
SDL_DYNAMIC_API=/usr/lib64/libSDL2-2.0.so SDL_VIDEODRIVER=wayland %command%
Path Of Titans: Also works with using SDL_VIDEODRIVER=wayland(Native)
(Crashes on entering a server or entering singleplayer
VirtuaVerse run (and works) on wayland with SDL_DYNAMIC_API and SDL_VIDEODRIVER=wayland.
I have updated some info and added a workaround for flatpak launchers:
https://github.com/marc0x1/Wayland-Native-Games-Compatibility-List
Feel free to check it and fork it
Serious Sam Classic The First Encounter
Serious Sam Classic The Second Encounter
https://github.com/tx00100xt/SeriousSamClassic-VK
Run on Wayland natively without any configuration. (Arch linux/Gentoo linux. I haven't tested it on other distributions.)
Don't know why, but Unturned runs perfectly fine on wayland natievly using SDL_VIDEODRIVER=wayland %command%
. Update the list.
Portal works. Rimworld works
Factorio is now Wayland native, making it the first game in this list to be yes
without an asterisk
The entire family of source games seems to work. Except for a few abandoned ones which are still on older version of the engine like Counter-Strike: Source and Half-Life 2: Deathmatch.
You just need to have lib32-wayland and lib32-libxkbcommon if you're on an arch-based distro.
For games with Clausewitz Engine, it is possible to run them in Wayland with the following launch options:
SDL_DYNAMIC_API=/usr/lib64/libSDL2-2.0.so SDL_VIDEODRIVER=wayland %command%
Tested on Arch Linux. You need to install
sdl2
package before doing this.