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@mlgthatsme
mlgthatsme / AePathTypes.h
Created February 14, 2018 12:55
Abe's Exoddus path param structs for IDA
#pragma once
enum AE_PathParams_EnumContinuePointScale : _WORD
{
Full = 0,
Half = 1,
};
struct AE_PathParams_ContinuePoint
{
_WORD HeaderUnknown1;
// TYPES
struct AE_pathLine
{
_WORD X1;
_WORD Y1;
_WORD X2;
_WORD Y2;
_BYTE Mode;
_BYTE Gap;
_WORD Unknown1;
bool Abe_Raycast(AE_PathList * collisionData, signed int _line1p1x, signed int _line1p1y, signed int _line1p2x, signed int _line1p2y, AE_pathLine ** collision, _DWORD *collisionX, _DWORD *collisionY, int mode)
{
AE_pathLine * nearestLine = nullptr;
float nearestCollisionX = 0;
float nearestCollisionY = 0;
float nearestDistance = 0.f;
bool hasCollided = false;
bool firstCollision = true;
if (!collisionData->Count)
int __cdecl sub_41FA60(int a1, int a2)
{
int result; // eax@3
if ( a1 == 0x8000 )
{
result = 13 * a2 + 245;
}
else if ( a1 == 0x10000 )
{
struct __declspec(align(4)) AE_abe
{
void *vtable;
__int16 type;
char objectMode;
char field_7;
char gap8;
int field_C;
char *field_10;
int field_14;
int __cdecl sub_449930(int a1, signed int a2)
{
int result; // eax@3
int v3; // edx@4
int v4; // edx@7
if ( a1 == 0x8000 )
{
v4 = (a2 % 375 - 6) % 13;
if ( v4 >= 7 )
function init(self)
-- BEGIN STATE DATA
local states = {}
states.AbeStandToWalk = {
NextAnimation ='AbeWalking',
NextAnimationFrameIndex = 0,