Minecraftのコマンドのminecraft:hoge
形式でMaterialを扱いたい人向けのクラスです。
- Spigot 1.8.8にて自動生成したコードです。
_BLOCK
で終わってるものは、アイテムでは使用出来ないブロック専用のMaterialです。- 適当にあなたのプロジェクトに取り込んで利用してください
import org.bukkit.Material; | |
public final class Materials { | |
private Materials() {} | |
public static Material AIR_BLOCK = Material.AIR; | |
public static Material STONE = Material.STONE; | |
public static Material GRASS = Material.GRASS; | |
public static Material DIRT = Material.DIRT; | |
public static Material COBBLESTONE = Material.COBBLESTONE; | |
public static Material PLANKS = Material.WOOD; | |
public static Material SAPLING = Material.SAPLING; | |
public static Material BEDROCK = Material.BEDROCK; | |
public static Material FLOWING_WATER_BLOCK = Material.WATER; | |
public static Material WATER_BLOCK = Material.STATIONARY_WATER; | |
public static Material FLOWING_LAVA_BLOCK = Material.LAVA; | |
public static Material LAVA_BLOCK = Material.STATIONARY_LAVA; | |
public static Material SAND = Material.SAND; | |
public static Material GRAVEL = Material.GRAVEL; | |
public static Material GOLD_ORE = Material.GOLD_ORE; | |
public static Material IRON_ORE = Material.IRON_ORE; | |
public static Material COAL_ORE = Material.COAL_ORE; | |
public static Material LOG = Material.LOG; | |
public static Material LEAVES = Material.LEAVES; | |
public static Material SPONGE = Material.SPONGE; | |
public static Material GLASS = Material.GLASS; | |
public static Material LAPIS_ORE = Material.LAPIS_ORE; | |
public static Material LAPIS_BLOCK = Material.LAPIS_BLOCK; | |
public static Material DISPENSER = Material.DISPENSER; | |
public static Material SANDSTONE = Material.SANDSTONE; | |
public static Material NOTEBLOCK = Material.NOTE_BLOCK; | |
public static Material BED_BLOCK = Material.BED_BLOCK; | |
public static Material GOLDEN_RAIL = Material.POWERED_RAIL; | |
public static Material DETECTOR_RAIL = Material.DETECTOR_RAIL; | |
public static Material STICKY_PISTON = Material.PISTON_STICKY_BASE; | |
public static Material WEB = Material.WEB; | |
public static Material TALLGRASS = Material.LONG_GRASS; | |
public static Material DEADBUSH = Material.DEAD_BUSH; | |
public static Material PISTON = Material.PISTON_BASE; | |
public static Material PISTON_HEAD_BLOCK = Material.PISTON_EXTENSION; | |
public static Material WOOL = Material.WOOL; | |
public static Material PISTON_EXTENSION_BLOCK = Material.PISTON_MOVING_PIECE; | |
public static Material YELLOW_FLOWER = Material.YELLOW_FLOWER; | |
public static Material RED_FLOWER = Material.RED_ROSE; | |
public static Material BROWN_MUSHROOM = Material.BROWN_MUSHROOM; | |
public static Material RED_MUSHROOM = Material.RED_MUSHROOM; | |
public static Material GOLD_BLOCK = Material.GOLD_BLOCK; | |
public static Material IRON_BLOCK = Material.IRON_BLOCK; | |
public static Material DOUBLE_STONE_SLAB_BLOCK = Material.DOUBLE_STEP; | |
public static Material STONE_SLAB = Material.STEP; | |
public static Material BRICK_BLOCK = Material.BRICK; | |
public static Material TNT = Material.TNT; | |
public static Material BOOKSHELF = Material.BOOKSHELF; | |
public static Material MOSSY_COBBLESTONE = Material.MOSSY_COBBLESTONE; | |
public static Material OBSIDIAN = Material.OBSIDIAN; | |
public static Material TORCH = Material.TORCH; | |
public static Material FIRE_BLOCK = Material.FIRE; | |
public static Material MOB_SPAWNER = Material.MOB_SPAWNER; | |
public static Material OAK_STAIRS = Material.WOOD_STAIRS; | |
public static Material CHEST = Material.CHEST; | |
public static Material REDSTONE_WIRE_BLOCK = Material.REDSTONE_WIRE; | |
public static Material DIAMOND_ORE = Material.DIAMOND_ORE; | |
public static Material DIAMOND_BLOCK = Material.DIAMOND_BLOCK; | |
public static Material CRAFTING_TABLE = Material.WORKBENCH; | |
public static Material WHEAT_BLOCK = Material.CROPS; | |
public static Material FARMLAND = Material.SOIL; | |
public static Material FURNACE = Material.FURNACE; | |
public static Material LIT_FURNACE = Material.BURNING_FURNACE; | |
public static Material STANDING_SIGN_BLOCK = Material.SIGN_POST; | |
public static Material WOODEN_DOOR_BLOCK = Material.WOODEN_DOOR; | |
public static Material LADDER = Material.LADDER; | |
public static Material RAIL = Material.RAILS; | |
public static Material STONE_STAIRS = Material.COBBLESTONE_STAIRS; | |
public static Material WALL_SIGN_BLOCK = Material.WALL_SIGN; | |
public static Material LEVER = Material.LEVER; | |
public static Material STONE_PRESSURE_PLATE = Material.STONE_PLATE; | |
public static Material IRON_DOOR_BLOCK = Material.IRON_DOOR_BLOCK; | |
public static Material WOODEN_PRESSURE_PLATE = Material.WOOD_PLATE; | |
public static Material REDSTONE_ORE = Material.REDSTONE_ORE; | |
public static Material LIT_REDSTONE_ORE_BLOCK = Material.GLOWING_REDSTONE_ORE; | |
public static Material UNLIT_REDSTONE_TORCH_BLOCK = Material.REDSTONE_TORCH_OFF; | |
public static Material REDSTONE_TORCH = Material.REDSTONE_TORCH_ON; | |
public static Material STONE_BUTTON = Material.STONE_BUTTON; | |
public static Material SNOW_LAYER = Material.SNOW; | |
public static Material ICE = Material.ICE; | |
public static Material SNOW = Material.SNOW_BLOCK; | |
public static Material CACTUS = Material.CACTUS; | |
public static Material CLAY = Material.CLAY; | |
public static Material REEDS_BLOCK = Material.SUGAR_CANE_BLOCK; | |
public static Material JUKEBOX = Material.JUKEBOX; | |
public static Material FENCE = Material.FENCE; | |
public static Material PUMPKIN = Material.PUMPKIN; | |
public static Material NETHERRACK = Material.NETHERRACK; | |
public static Material SOUL_SAND = Material.SOUL_SAND; | |
public static Material GLOWSTONE = Material.GLOWSTONE; | |
public static Material PORTAL_BLOCK = Material.PORTAL; | |
public static Material LIT_PUMPKIN = Material.JACK_O_LANTERN; | |
public static Material CAKE_BLOCK = Material.CAKE_BLOCK; | |
public static Material UNPOWERED_REPEATER_BLOCK = Material.DIODE_BLOCK_OFF; | |
public static Material POWERED_REPEATER_BLOCK = Material.DIODE_BLOCK_ON; | |
public static Material STAINED_GLASS = Material.STAINED_GLASS; | |
public static Material TRAPDOOR = Material.TRAP_DOOR; | |
public static Material MONSTER_EGG = Material.MONSTER_EGGS; | |
public static Material STONEBRICK = Material.SMOOTH_BRICK; | |
public static Material BROWN_MUSHROOM_BLOCK = Material.HUGE_MUSHROOM_1; | |
public static Material RED_MUSHROOM_BLOCK = Material.HUGE_MUSHROOM_2; | |
public static Material IRON_BARS = Material.IRON_FENCE; | |
public static Material GLASS_PANE = Material.THIN_GLASS; | |
public static Material MELON_BLOCK = Material.MELON_BLOCK; | |
public static Material PUMPKIN_STEM_BLOCK = Material.PUMPKIN_STEM; | |
public static Material MELON_STEM_BLOCK = Material.MELON_STEM; | |
public static Material VINE = Material.VINE; | |
public static Material FENCE_GATE = Material.FENCE_GATE; | |
public static Material BRICK_STAIRS = Material.BRICK_STAIRS; | |
public static Material STONE_BRICK_STAIRS = Material.SMOOTH_STAIRS; | |
public static Material MYCELIUM = Material.MYCEL; | |
public static Material WATERLILY = Material.WATER_LILY; | |
public static Material NETHER_BRICK = Material.NETHER_BRICK; | |
public static Material NETHER_BRICK_FENCE = Material.NETHER_FENCE; | |
public static Material NETHER_BRICK_STAIRS = Material.NETHER_BRICK_STAIRS; | |
public static Material NETHER_WART_BLOCK = Material.NETHER_WARTS; | |
public static Material ENCHANTING_TABLE = Material.ENCHANTMENT_TABLE; | |
public static Material BREWING_STAND_BLOCK = Material.BREWING_STAND; | |
public static Material CAULDRON_BLOCK = Material.CAULDRON; | |
public static Material END_PORTAL_BLOCK = Material.ENDER_PORTAL; | |
public static Material END_PORTAL_FRAME = Material.ENDER_PORTAL_FRAME; | |
public static Material END_STONE = Material.ENDER_STONE; | |
public static Material DRAGON_EGG = Material.DRAGON_EGG; | |
public static Material REDSTONE_LAMP = Material.REDSTONE_LAMP_OFF; | |
public static Material LIT_REDSTONE_LAMP_BLOCK = Material.REDSTONE_LAMP_ON; | |
public static Material DOUBLE_WOODEN_SLAB_BLOCK = Material.WOOD_DOUBLE_STEP; | |
public static Material WOODEN_SLAB = Material.WOOD_STEP; | |
public static Material COCOA_BLOCK = Material.COCOA; | |
public static Material SANDSTONE_STAIRS = Material.SANDSTONE_STAIRS; | |
public static Material EMERALD_ORE = Material.EMERALD_ORE; | |
public static Material ENDER_CHEST = Material.ENDER_CHEST; | |
public static Material TRIPWIRE_HOOK = Material.TRIPWIRE_HOOK; | |
public static Material TRIPWIRE_BLOCK = Material.TRIPWIRE; | |
public static Material EMERALD_BLOCK = Material.EMERALD_BLOCK; | |
public static Material SPRUCE_STAIRS = Material.SPRUCE_WOOD_STAIRS; | |
public static Material BIRCH_STAIRS = Material.BIRCH_WOOD_STAIRS; | |
public static Material JUNGLE_STAIRS = Material.JUNGLE_WOOD_STAIRS; | |
public static Material COMMAND_BLOCK = Material.COMMAND; | |
public static Material BEACON = Material.BEACON; | |
public static Material COBBLESTONE_WALL = Material.COBBLE_WALL; | |
public static Material FLOWER_POT_BLOCK = Material.FLOWER_POT; | |
public static Material CARROTS_BLOCK = Material.CARROT; | |
public static Material POTATOES_BLOCK = Material.POTATO; | |
public static Material WOODEN_BUTTON = Material.WOOD_BUTTON; | |
public static Material SKULL_BLOCK = Material.SKULL; | |
public static Material ANVIL = Material.ANVIL; | |
public static Material TRAPPED_CHEST = Material.TRAPPED_CHEST; | |
public static Material LIGHT_WEIGHTED_PRESSURE_PLATE = Material.GOLD_PLATE; | |
public static Material HEAVY_WEIGHTED_PRESSURE_PLATE = Material.IRON_PLATE; | |
public static Material UNPOWERED_COMPARATOR_BLOCK = Material.REDSTONE_COMPARATOR_OFF; | |
public static Material POWERED_COMPARATOR_BLOCK = Material.REDSTONE_COMPARATOR_ON; | |
public static Material DAYLIGHT_DETECTOR = Material.DAYLIGHT_DETECTOR; | |
public static Material REDSTONE_BLOCK = Material.REDSTONE_BLOCK; | |
public static Material QUARTZ_ORE = Material.QUARTZ_ORE; | |
public static Material HOPPER = Material.HOPPER; | |
public static Material QUARTZ_BLOCK = Material.QUARTZ_BLOCK; | |
public static Material QUARTZ_STAIRS = Material.QUARTZ_STAIRS; | |
public static Material ACTIVATOR_RAIL = Material.ACTIVATOR_RAIL; | |
public static Material DROPPER = Material.DROPPER; | |
public static Material STAINED_HARDENED_CLAY = Material.STAINED_CLAY; | |
public static Material STAINED_GLASS_PANE = Material.STAINED_GLASS_PANE; | |
public static Material LEAVES2 = Material.LEAVES_2; | |
public static Material LOG2 = Material.LOG_2; | |
public static Material ACACIA_STAIRS = Material.ACACIA_STAIRS; | |
public static Material DARK_OAK_STAIRS = Material.DARK_OAK_STAIRS; | |
public static Material SLIME = Material.SLIME_BLOCK; | |
public static Material BARRIER = Material.BARRIER; | |
public static Material IRON_TRAPDOOR = Material.IRON_TRAPDOOR; | |
public static Material PRISMARINE = Material.PRISMARINE; | |
public static Material SEA_LANTERN = Material.SEA_LANTERN; | |
public static Material HAY_BLOCK = Material.HAY_BLOCK; | |
public static Material CARPET = Material.CARPET; | |
public static Material HARDENED_CLAY = Material.HARD_CLAY; | |
public static Material COAL_BLOCK = Material.COAL_BLOCK; | |
public static Material PACKED_ICE = Material.PACKED_ICE; | |
public static Material DOUBLE_PLANT = Material.DOUBLE_PLANT; | |
public static Material STANDING_BANNER_BLOCK = Material.STANDING_BANNER; | |
public static Material WALL_BANNER_BLOCK = Material.WALL_BANNER; | |
public static Material DAYLIGHT_DETECTOR_INVERTED_BLOCK = Material.DAYLIGHT_DETECTOR_INVERTED; | |
public static Material RED_SANDSTONE = Material.RED_SANDSTONE; | |
public static Material RED_SANDSTONE_STAIRS = Material.RED_SANDSTONE_STAIRS; | |
public static Material DOUBLE_STONE_SLAB2_BLOCK = Material.DOUBLE_STONE_SLAB2; | |
public static Material STONE_SLAB2 = Material.STONE_SLAB2; | |
public static Material SPRUCE_FENCE_GATE = Material.SPRUCE_FENCE_GATE; | |
public static Material BIRCH_FENCE_GATE = Material.BIRCH_FENCE_GATE; | |
public static Material JUNGLE_FENCE_GATE = Material.JUNGLE_FENCE_GATE; | |
public static Material DARK_OAK_FENCE_GATE = Material.DARK_OAK_FENCE_GATE; | |
public static Material ACACIA_FENCE_GATE = Material.ACACIA_FENCE_GATE; | |
public static Material SPRUCE_FENCE = Material.SPRUCE_FENCE; | |
public static Material BIRCH_FENCE = Material.BIRCH_FENCE; | |
public static Material JUNGLE_FENCE = Material.JUNGLE_FENCE; | |
public static Material DARK_OAK_FENCE = Material.DARK_OAK_FENCE; | |
public static Material ACACIA_FENCE = Material.ACACIA_FENCE; | |
public static Material SPRUCE_DOOR_BLOCK = Material.SPRUCE_DOOR; | |
public static Material BIRCH_DOOR_BLOCK = Material.BIRCH_DOOR; | |
public static Material JUNGLE_DOOR_BLOCK = Material.JUNGLE_DOOR; | |
public static Material ACACIA_DOOR_BLOCK = Material.ACACIA_DOOR; | |
public static Material DARK_OAK_DOOR_BLOCK = Material.DARK_OAK_DOOR; | |
public static Material IRON_SHOVEL = Material.IRON_SPADE; | |
public static Material IRON_PICKAXE = Material.IRON_PICKAXE; | |
public static Material IRON_AXE = Material.IRON_AXE; | |
public static Material FLINT_AND_STEEL = Material.FLINT_AND_STEEL; | |
public static Material APPLE = Material.APPLE; | |
public static Material BOW = Material.BOW; | |
public static Material ARROW = Material.ARROW; | |
public static Material COAL = Material.COAL; | |
public static Material DIAMOND = Material.DIAMOND; | |
public static Material IRON_INGOT = Material.IRON_INGOT; | |
public static Material GOLD_INGOT = Material.GOLD_INGOT; | |
public static Material IRON_SWORD = Material.IRON_SWORD; | |
public static Material WOODEN_SWORD = Material.WOOD_SWORD; | |
public static Material WOODEN_SHOVEL = Material.WOOD_SPADE; | |
public static Material WOODEN_PICKAXE = Material.WOOD_PICKAXE; | |
public static Material WOODEN_AXE = Material.WOOD_AXE; | |
public static Material STONE_SWORD = Material.STONE_SWORD; | |
public static Material STONE_SHOVEL = Material.STONE_SPADE; | |
public static Material STONE_PICKAXE = Material.STONE_PICKAXE; | |
public static Material STONE_AXE = Material.STONE_AXE; | |
public static Material DIAMOND_SWORD = Material.DIAMOND_SWORD; | |
public static Material DIAMOND_SHOVEL = Material.DIAMOND_SPADE; | |
public static Material DIAMOND_PICKAXE = Material.DIAMOND_PICKAXE; | |
public static Material DIAMOND_AXE = Material.DIAMOND_AXE; | |
public static Material STICK = Material.STICK; | |
public static Material BOWL = Material.BOWL; | |
public static Material MUSHROOM_STEW = Material.MUSHROOM_SOUP; | |
public static Material GOLDEN_SWORD = Material.GOLD_SWORD; | |
public static Material GOLDEN_SHOVEL = Material.GOLD_SPADE; | |
public static Material GOLDEN_PICKAXE = Material.GOLD_PICKAXE; | |
public static Material GOLDEN_AXE = Material.GOLD_AXE; | |
public static Material STRING = Material.STRING; | |
public static Material FEATHER = Material.FEATHER; | |
public static Material GUNPOWDER = Material.SULPHUR; | |
public static Material WOODEN_HOE = Material.WOOD_HOE; | |
public static Material STONE_HOE = Material.STONE_HOE; | |
public static Material IRON_HOE = Material.IRON_HOE; | |
public static Material DIAMOND_HOE = Material.DIAMOND_HOE; | |
public static Material GOLDEN_HOE = Material.GOLD_HOE; | |
public static Material WHEAT_SEEDS = Material.SEEDS; | |
public static Material WHEAT = Material.WHEAT; | |
public static Material BREAD = Material.BREAD; | |
public static Material LEATHER_HELMET = Material.LEATHER_HELMET; | |
public static Material LEATHER_CHESTPLATE = Material.LEATHER_CHESTPLATE; | |
public static Material LEATHER_LEGGINGS = Material.LEATHER_LEGGINGS; | |
public static Material LEATHER_BOOTS = Material.LEATHER_BOOTS; | |
public static Material CHAINMAIL_HELMET = Material.CHAINMAIL_HELMET; | |
public static Material CHAINMAIL_CHESTPLATE = Material.CHAINMAIL_CHESTPLATE; | |
public static Material CHAINMAIL_LEGGINGS = Material.CHAINMAIL_LEGGINGS; | |
public static Material CHAINMAIL_BOOTS = Material.CHAINMAIL_BOOTS; | |
public static Material IRON_HELMET = Material.IRON_HELMET; | |
public static Material IRON_CHESTPLATE = Material.IRON_CHESTPLATE; | |
public static Material IRON_LEGGINGS = Material.IRON_LEGGINGS; | |
public static Material IRON_BOOTS = Material.IRON_BOOTS; | |
public static Material DIAMOND_HELMET = Material.DIAMOND_HELMET; | |
public static Material DIAMOND_CHESTPLATE = Material.DIAMOND_CHESTPLATE; | |
public static Material DIAMOND_LEGGINGS = Material.DIAMOND_LEGGINGS; | |
public static Material DIAMOND_BOOTS = Material.DIAMOND_BOOTS; | |
public static Material GOLDEN_HELMET = Material.GOLD_HELMET; | |
public static Material GOLDEN_CHESTPLATE = Material.GOLD_CHESTPLATE; | |
public static Material GOLDEN_LEGGINGS = Material.GOLD_LEGGINGS; | |
public static Material GOLDEN_BOOTS = Material.GOLD_BOOTS; | |
public static Material FLINT = Material.FLINT; | |
public static Material PORKCHOP = Material.PORK; | |
public static Material COOKED_PORKCHOP = Material.GRILLED_PORK; | |
public static Material PAINTING = Material.PAINTING; | |
public static Material GOLDEN_APPLE = Material.GOLDEN_APPLE; | |
public static Material SIGN = Material.SIGN; | |
public static Material WOODEN_DOOR = Material.WOOD_DOOR; | |
public static Material BUCKET = Material.BUCKET; | |
public static Material WATER_BUCKET = Material.WATER_BUCKET; | |
public static Material LAVA_BUCKET = Material.LAVA_BUCKET; | |
public static Material MINECART = Material.MINECART; | |
public static Material SADDLE = Material.SADDLE; | |
public static Material IRON_DOOR = Material.IRON_DOOR; | |
public static Material REDSTONE = Material.REDSTONE; | |
public static Material SNOWBALL = Material.SNOW_BALL; | |
public static Material BOAT = Material.BOAT; | |
public static Material LEATHER = Material.LEATHER; | |
public static Material MILK_BUCKET = Material.MILK_BUCKET; | |
public static Material BRICK = Material.CLAY_BRICK; | |
public static Material CLAY_BALL = Material.CLAY_BALL; | |
public static Material REEDS = Material.SUGAR_CANE; | |
public static Material PAPER = Material.PAPER; | |
public static Material BOOK = Material.BOOK; | |
public static Material SLIME_BALL = Material.SLIME_BALL; | |
public static Material CHEST_MINECART = Material.STORAGE_MINECART; | |
public static Material FURNACE_MINECART = Material.POWERED_MINECART; | |
public static Material EGG = Material.EGG; | |
public static Material COMPASS = Material.COMPASS; | |
public static Material FISHING_ROD = Material.FISHING_ROD; | |
public static Material CLOCK = Material.WATCH; | |
public static Material GLOWSTONE_DUST = Material.GLOWSTONE_DUST; | |
public static Material FISH = Material.RAW_FISH; | |
public static Material COOKED_FISH = Material.COOKED_FISH; | |
public static Material DYE = Material.INK_SACK; | |
public static Material BONE = Material.BONE; | |
public static Material SUGAR = Material.SUGAR; | |
public static Material CAKE = Material.CAKE; | |
public static Material BED = Material.BED; | |
public static Material REPEATER = Material.DIODE; | |
public static Material COOKIE = Material.COOKIE; | |
public static Material FILLED_MAP = Material.MAP; | |
public static Material SHEARS = Material.SHEARS; | |
public static Material MELON = Material.MELON; | |
public static Material PUMPKIN_SEEDS = Material.PUMPKIN_SEEDS; | |
public static Material MELON_SEEDS = Material.MELON_SEEDS; | |
public static Material BEEF = Material.RAW_BEEF; | |
public static Material COOKED_BEEF = Material.COOKED_BEEF; | |
public static Material CHICKEN = Material.RAW_CHICKEN; | |
public static Material COOKED_CHICKEN = Material.COOKED_CHICKEN; | |
public static Material ROTTEN_FLESH = Material.ROTTEN_FLESH; | |
public static Material ENDER_PEARL = Material.ENDER_PEARL; | |
public static Material BLAZE_ROD = Material.BLAZE_ROD; | |
public static Material GHAST_TEAR = Material.GHAST_TEAR; | |
public static Material GOLD_NUGGET = Material.GOLD_NUGGET; | |
public static Material NETHER_WART = Material.NETHER_STALK; | |
public static Material POTION = Material.POTION; | |
public static Material GLASS_BOTTLE = Material.GLASS_BOTTLE; | |
public static Material SPIDER_EYE = Material.SPIDER_EYE; | |
public static Material FERMENTED_SPIDER_EYE = Material.FERMENTED_SPIDER_EYE; | |
public static Material BLAZE_POWDER = Material.BLAZE_POWDER; | |
public static Material MAGMA_CREAM = Material.MAGMA_CREAM; | |
public static Material BREWING_STAND = Material.BREWING_STAND_ITEM; | |
public static Material CAULDRON = Material.CAULDRON_ITEM; | |
public static Material ENDER_EYE = Material.EYE_OF_ENDER; | |
public static Material SPECKLED_MELON = Material.SPECKLED_MELON; | |
public static Material SPAWN_EGG = Material.MONSTER_EGG; | |
public static Material EXPERIENCE_BOTTLE = Material.EXP_BOTTLE; | |
public static Material FIRE_CHARGE = Material.FIREBALL; | |
public static Material WRITABLE_BOOK = Material.BOOK_AND_QUILL; | |
public static Material WRITTEN_BOOK = Material.WRITTEN_BOOK; | |
public static Material EMERALD = Material.EMERALD; | |
public static Material ITEM_FRAME = Material.ITEM_FRAME; | |
public static Material FLOWER_POT = Material.FLOWER_POT_ITEM; | |
public static Material CARROT = Material.CARROT_ITEM; | |
public static Material POTATO = Material.POTATO_ITEM; | |
public static Material BAKED_POTATO = Material.BAKED_POTATO; | |
public static Material POISONOUS_POTATO = Material.POISONOUS_POTATO; | |
public static Material MAP = Material.EMPTY_MAP; | |
public static Material GOLDEN_CARROT = Material.GOLDEN_CARROT; | |
public static Material SKULL = Material.SKULL_ITEM; | |
public static Material CARROT_ON_A_STICK = Material.CARROT_STICK; | |
public static Material NETHER_STAR = Material.NETHER_STAR; | |
public static Material PUMPKIN_PIE = Material.PUMPKIN_PIE; | |
public static Material FIREWORKS = Material.FIREWORK; | |
public static Material FIREWORK_CHARGE = Material.FIREWORK_CHARGE; | |
public static Material ENCHANTED_BOOK = Material.ENCHANTED_BOOK; | |
public static Material COMPARATOR = Material.REDSTONE_COMPARATOR; | |
public static Material NETHERBRICK = Material.NETHER_BRICK_ITEM; | |
public static Material QUARTZ = Material.QUARTZ; | |
public static Material TNT_MINECART = Material.EXPLOSIVE_MINECART; | |
public static Material HOPPER_MINECART = Material.HOPPER_MINECART; | |
public static Material PRISMARINE_SHARD = Material.PRISMARINE_SHARD; | |
public static Material PRISMARINE_CRYSTALS = Material.PRISMARINE_CRYSTALS; | |
public static Material RABBIT = Material.RABBIT; | |
public static Material COOKED_RABBIT = Material.COOKED_RABBIT; | |
public static Material RABBIT_STEW = Material.RABBIT_STEW; | |
public static Material RABBIT_FOOT = Material.RABBIT_FOOT; | |
public static Material RABBIT_HIDE = Material.RABBIT_HIDE; | |
public static Material ARMOR_STAND = Material.ARMOR_STAND; | |
public static Material IRON_HORSE_ARMOR = Material.IRON_BARDING; | |
public static Material GOLDEN_HORSE_ARMOR = Material.GOLD_BARDING; | |
public static Material DIAMOND_HORSE_ARMOR = Material.DIAMOND_BARDING; | |
public static Material LEAD = Material.LEASH; | |
public static Material NAME_TAG = Material.NAME_TAG; | |
public static Material COMMAND_BLOCK_MINECART = Material.COMMAND_MINECART; | |
public static Material MUTTON = Material.MUTTON; | |
public static Material COOKED_MUTTON = Material.COOKED_MUTTON; | |
public static Material BANNER = Material.BANNER; | |
public static Material SPRUCE_DOOR = Material.SPRUCE_DOOR_ITEM; | |
public static Material BIRCH_DOOR = Material.BIRCH_DOOR_ITEM; | |
public static Material JUNGLE_DOOR = Material.JUNGLE_DOOR_ITEM; | |
public static Material ACACIA_DOOR = Material.ACACIA_DOOR_ITEM; | |
public static Material DARK_OAK_DOOR = Material.DARK_OAK_DOOR_ITEM; | |
public static Material RECORD_13 = Material.GOLD_RECORD; | |
public static Material RECORD_CAT = Material.GREEN_RECORD; | |
public static Material RECORD_BLOCKS = Material.RECORD_3; | |
public static Material RECORD_CHIRP = Material.RECORD_4; | |
public static Material RECORD_FAR = Material.RECORD_5; | |
public static Material RECORD_MALL = Material.RECORD_6; | |
public static Material RECORD_MELLOHI = Material.RECORD_7; | |
public static Material RECORD_STAL = Material.RECORD_8; | |
public static Material RECORD_STRAD = Material.RECORD_9; | |
public static Material RECORD_WARD = Material.RECORD_10; | |
public static Material RECORD_11 = Material.RECORD_11; | |
public static Material RECORD_WAIT = Material.RECORD_12; | |
} |