Vortigaunts have a special voiceline and animation for when the player gets hurt on the map ep3_outland_03
.
- animations:
vort_combat_combined01.vcd
,vort_combat_combined02.vcd
- context:
VortNoticedHurt:1:300
- response:
VortNoticeHurt
They also have one in the same ep3_outland_03
map for when the player kills someone.
- animations:
vort_prevail.vcd
,vort_goodfightwithus.vcd
,vort_killsformidable.vcd
,vort_goodtogether.vcd
- context:
VortPostKill:1:80
- response:
VortCombatFun
Finally, there is a test talking script for again, the ep3_outland_03
map.
- animations:
vort_pre_revive_nag01.vcd
,vort_pre_revive_nag02.vcd
,vort_pre_revive_nag03.vcd
,vort_pre_revive_nag04.vcd
,vort_pre_revive_nag05.vcd
- response:
Vort03Test
These are found in the base HL2 episodic script files.
This is a special particle system made for Episode 3. It is an implementation of the Lennard-Jones model.
This is found in the Orange Box Source Engine source code.
This is a new "blob monster" with a surface made of the Blobulator particles. It uses a model called Hydra.mdl
.
The monster can be punted by the gravity gun. Each blob of particles take damage individually.
It also has some sort of fountain-like particle spew.
The blob monster has a special demo mode to showcase its characteristics and features.
It's found in the ep3
"mod" folder source code within the Orange Box Source Engine source tree.
Found in the Source 2 Hammer files, there is Hammer data for HL3. This includes the following features:
- VR movement
- Item pickup prevents respawning
- Item PlayerCounter
- Item glow in trigger
- Zipline
- Procedural generation/spawning
- Streaming assets from Steam servers as part of procedural code
- Procedural spawning based on NPC engagement
- Procedural partial spawning
- Procedural choice system
- Elbow, hand and arm modifiers
- Quest NPCs
- Say quest dialog
- Give quest goal waypoints with indicator beams
- Player NPC squads with refusal of player commands
- Invincible Hunter
- Combine Pulse Ceiling Turret
- Scans
- Sucking vortex
In the initial release of the SteamVR Performance Tool, which runs on Source 2, there was engine data referring to Half-Life 3.
- Crowbar zipline
- Spy grenade
- Grenade launcher
- Day/night cycle
- adult01 Half-Life 3 NPC texture
- Test version of interactive cockpit of space shuttle
- Strider canyon map
- Conveyor track structure
- D0g high quality model with components
In the initial release and updates of Destinations (now called SteamVR Home), which runs on Source 2, there was engine data related to Half-Life 3.
- VR Hand
- VR flashlight
- VR Teleport
- VR Weapon switch
- Grabbity Glove
- Two handed throw
- VR Inventory grenade grab
- VR Inventory clip grab
- VR Pistol
- Fully interactive gun in VR (clip, chamber, etc)
- VR Crowbar
- Damage based on impact force from swing
- Energy gun
- Enemy AI
- Cover analysis
- Disadvantage analysis
- Weapon modules
- Temporary ragdolls for physics based NPC interactions
- Headcrab updates
- Headcrab spit
- Headcrab smoke bomb
Throughout various Dota 2 updates, there have been small code leaks related to Half-Life 3.
- Procedural glass shattering
- Speech recognition for HL player
- Communication with other players and NPCs