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@magnus513
Created July 27, 2020 12:47
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Created using remix-ide: Realtime Ethereum Contract Compiler and Runtime. Load this file by pasting this gists URL or ID at https://remix.ethereum.org/#version=soljson-v0.4.26+commit.4563c3fc.js&optimize=false&gist=
pragma solidity >=0.4.22 <0.7.0;
/**
* @title Storage
* @dev Store & retreive value in a variable
*/
contract Storage {
uint256 number;
/**
* @dev Store value in variable
* @param num value to store
*/
function store(uint256 num) public {
number = num;
}
/**
* @dev Return value
* @return value of 'number'
*/
function retreive() public view returns (uint256){
return number;
}
}
pragma solidity >=0.4.22 <0.7.0;
/**
* @title Owner
* @dev Set & change owner
*/
contract Owner {
address private owner;
// event for EVM logging
event OwnerSet(address indexed oldOwner, address indexed newOwner);
// modifier to check if caller is owner
modifier isOwner() {
// If the first argument of 'require' evaluates to 'false', execution terminates and all
// changes to the state and to Ether balances are reverted.
// This used to consume all gas in old EVM versions, but not anymore.
// It is often a good idea to use 'require' to check if functions are called correctly.
// As a second argument, you can also provide an explanation about what went wrong.
require(msg.sender == owner, "Caller is not owner");
_;
}
/**
* @dev Set contract deployer as owner
*/
constructor() public {
owner = msg.sender; // 'msg.sender' is sender of current call, contract deployer for a constructor
emit OwnerSet(address(0), owner);
}
/**
* @dev Change owner
* @param newOwner address of new owner
*/
function changeOwner(address newOwner) public isOwner {
emit OwnerSet(owner, newOwner);
owner = newOwner;
}
/**
* @dev Return owner address
* @return address of owner
*/
function getOwner() external view returns (address) {
return owner;
}
}
pragma solidity >=0.4.22 <0.7.0;
/**
* @title Ballot
* @dev Implements voting process along with vote delegation
*/
contract Ballot {
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}
struct Proposal {
// If you can limit the length to a certain number of bytes,
// always use one of bytes1 to bytes32 because they are much cheaper
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}
address public chairperson;
mapping(address => Voter) public voters;
Proposal[] public proposals;
/**
* @dev Create a new ballot to choose one of 'proposalNames'.
* @param proposalNames names of proposals
*/
constructor(bytes32[] memory proposalNames) public {
chairperson = msg.sender;
voters[chairperson].weight = 1;
for (uint i = 0; i < proposalNames.length; i++) {
// 'Proposal({...})' creates a temporary
// Proposal object and 'proposals.push(...)'
// appends it to the end of 'proposals'.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}
/**
* @dev Give 'voter' the right to vote on this ballot. May only be called by 'chairperson'.
* @param voter address of voter
*/
function giveRightToVote(address voter) public {
require(
msg.sender == chairperson,
"Only chairperson can give right to vote."
);
require(
!voters[voter].voted,
"The voter already voted."
);
require(voters[voter].weight == 0);
voters[voter].weight = 1;
}
/**
* @dev Delegate your vote to the voter 'to'.
* @param to address to which vote is delegated
*/
function delegate(address to) public {
Voter storage sender = voters[msg.sender];
require(!sender.voted, "You already voted.");
require(to != msg.sender, "Self-delegation is disallowed.");
while (voters[to].delegate != address(0)) {
to = voters[to].delegate;
// We found a loop in the delegation, not allowed.
require(to != msg.sender, "Found loop in delegation.");
}
sender.voted = true;
sender.delegate = to;
Voter storage delegate_ = voters[to];
if (delegate_.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate_.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate_.weight += sender.weight;
}
}
/**
* @dev Give your vote (including votes delegated to you) to proposal 'proposals[proposal].name'.
* @param proposal index of proposal in the proposals array
*/
function vote(uint proposal) public {
Voter storage sender = voters[msg.sender];
require(sender.weight != 0, "Has no right to vote");
require(!sender.voted, "Already voted.");
sender.voted = true;
sender.vote = proposal;
// If 'proposal' is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}
/**
* @dev Computes the winning proposal taking all previous votes into account.
* @return winningProposal_ index of winning proposal in the proposals array
*/
function winningProposal() public view
returns (uint winningProposal_)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal_ = p;
}
}
}
/**
* @dev Calls winningProposal() function to get the index of the winner contained in the proposals array and then
* @return winnerName_ the name of the winner
*/
function winnerName() public view
returns (bytes32 winnerName_)
{
winnerName_ = proposals[winningProposal()].name;
}
}
pragma solidity ^0.4.4;
contract Token {
/// @return total amount of tokens
function totalSupply() constant returns (uint256 supply) {}
/// @param _owner The address from which the balance will be retrieved
/// @return The balance
function balanceOf(address _owner) constant returns (uint256 balance) {}
/// @notice send `_value` token to `_to` from `msg.sender`
/// @param _to The address of the recipient
/// @param _value The amount of token to be transferred
/// @return Whether the transfer was successful or not
function transfer(address _to, uint256 _value) returns (bool success) {}
/// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from`
/// @param _from The address of the sender
/// @param _to The address of the recipient
/// @param _value The amount of token to be transferred
/// @return Whether the transfer was successful or not
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {}
/// @notice `msg.sender` approves `_addr` to spend `_value` tokens
/// @param _spender The address of the account able to transfer the tokens
/// @param _value The amount of wei to be approved for transfer
/// @return Whether the approval was successful or not
function approve(address _spender, uint256 _value) returns (bool success) {}
/// @param _owner The address of the account owning tokens
/// @param _spender The address of the account able to transfer the tokens
/// @return Amount of remaining tokens allowed to spent
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {}
event Transfer(address indexed _from, address indexed _to, uint256 _value);
event Approval(address indexed _owner, address indexed _spender, uint256 _value);
}
contract StandardToken is Token {
function transfer(address _to, uint256 _value) returns (bool success) {
//Default assumes totalSupply can’t be over max (2²⁵⁶ — 1).
//If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn’t wrap.
//Replace the if with this one instead.
//if (balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
if (balances[msg.sender] >= _value && _value > 0) {
balances[msg.sender] -= _value;
balances[_to] += _value;
Transfer(msg.sender, _to, _value);
return true;
} else { return false; }
}
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
//same as above. Replace this line with the following if you want to protect against wrapping uints.
//if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) {
balances[_to] += _value;
balances[_from] -= _value;
allowed[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
} else { return false; }
}
function balanceOf(address _owner) constant returns (uint256 balance) {
return balances[_owner];
}
function approve(address _spender, uint256 _value) returns (bool success) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {
return allowed[_owner][_spender];
}
mapping (address => uint256) balances;
mapping (address => mapping (address => uint256)) allowed;
uint256 public totalSupply;
}
//name this contract whatever you’d like
contract ERC20Token is StandardToken {
function () {
//if ether is sent to this address, send it back.
throw;
}
/* Public variables of the token */
/*
NOTE:
The following variables are OPTIONAL vanities. One does not have to include them.
They allow one to customise the token contract & in no way influences the core functionality.
Some wallets/interfaces might not even bother to look at this information.
*/
string public name; //fancy name: eg Simon Bucks
uint8 public decimals; //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It’s like comparing 1 wei to 1 ether.
string public symbol; //An identifier: eg SBX
string public version = "H1.0"; //human 0.1 standard. Just an arbitrary versioning scheme.
//
// CHANGE THESE VALUES FOR YOUR TOKEN
//
//make sure this function name matches the contract name above. So if you’re token is called TutorialToken, make sure the //contract name above is also TutorialToken instead of ERC20Token
function ERC20Token() {
balances[msg.sender] = 1000000; // Give the creator all initial tokens (100000 for example)
totalSupply = 1000000; // Update total supply (100000 for example)
name = "AOOO DATA COIN"; // Set the name for display purposes
decimals = 1; // Amount of decimals for display purposes
symbol = "ADCT"; // Set the symbol for display purposes
}
/* Approves and then calls the receiving contract */
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn’t have to include a contract in here just for this.
//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
return true;
}
}
pragma solidity ^0.5.0;
contract Bounties {
constructor() public {
}
}
pragma solidity ^0.4.4;
contract Token {
/// @return total amount of tokens
function totalSupply() constant returns (uint256 supply) {}
/// @param _owner The address from which the balance will be retrieved
/// @return The balance
function balanceOf(address _owner) constant returns (uint256 balance) {}
/// @notice send `_value` token to `_to` from `msg.sender`
/// @param _to The address of the recipient
/// @param _value The amount of token to be transferred
/// @return Whether the transfer was successful or not
function transfer(address _to, uint256 _value) returns (bool success) {}
/// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from`
/// @param _from The address of the sender
/// @param _to The address of the recipient
/// @param _value The amount of token to be transferred
/// @return Whether the transfer was successful or not
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {}
/// @notice `msg.sender` approves `_addr` to spend `_value` tokens
/// @param _spender The address of the account able to transfer the tokens
/// @param _value The amount of wei to be approved for transfer
/// @return Whether the approval was successful or not
function approve(address _spender, uint256 _value) returns (bool success) {}
/// @param _owner The address of the account owning tokens
/// @param _spender The address of the account able to transfer the tokens
/// @return Amount of remaining tokens allowed to spent
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {}
event Transfer(address indexed _from, address indexed _to, uint256 _value);
event Approval(address indexed _owner, address indexed _spender, uint256 _value);
}
contract StandardToken is Token {
function transfer(address _to, uint256 _value) returns (bool success) {
//Default assumes totalSupply can’t be over max (2²⁵⁶ — 1).
//If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn’t wrap.
//Replace the if with this one instead.
//if (balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
if (balances[msg.sender] >= _value && _value > 0) {
balances[msg.sender] -= _value;
balances[_to] += _value;
Transfer(msg.sender, _to, _value);
return true;
} else { return false; }
}
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
//same as above. Replace this line with the following if you want to protect against wrapping uints.
//if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) {
balances[_to] += _value;
balances[_from] -= _value;
allowed[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
} else { return false; }
}
function balanceOf(address _owner) constant returns (uint256 balance) {
return balances[_owner];
}
function approve(address _spender, uint256 _value) returns (bool success) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {
return allowed[_owner][_spender];
}
mapping (address => uint256) balances;
mapping (address => mapping (address => uint256)) allowed;
uint256 public totalSupply;
}
contract ERC20Token is StandardToken {
function () {
//if ether is sent to this address, send it back.
throw;
}
/* Public variables of the token */
string public name = 'AOOO DATA COIN'; //Name of the token
uint8 public decimals = 3; //How many decimals to show. ie. There could 1000 base units with 3 decimals
string public symbol = 'ADC'; //An identifier: eg AXM
string public version = 'H1.0'; //human 0.1 standard. Just an arbitrary versioning scheme.
//
// CHANGE THE FOLLOWING VALUES FOR YOUR TOKEN!
//
//make sure this function name matches the contract name above. So if you’re token is called TutorialToken, make sure the //contract name above is also TutorialToken instead of ERC20Token
function ERC20Token(
) {
balances[msg.sender] = 1000000; // Give the creator all initial tokens (100000 for example)
totalSupply = 1000000; // Update total supply (100000 for example)
name = 'AOOO DATA COIN'; // Set the name for display purposes
decimals = 3; // Amount of decimals
symbol = 'ADC'; // Set the symbol for display purposes
}
/* Approves and then calls the receiving contract */
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn’t have to include a contract in here just for this.
//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
if(!_spender.call(bytes4(bytes32(sha3('receiveApproval(address,uint256,address,bytes)'))), msg.sender, _value, this, _extraData)) { throw; }
return true;
}
}
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