Created
April 19, 2019 18:32
-
-
Save luizmello/4b5f1084e3f9b3198274af3602a28c71 to your computer and use it in GitHub Desktop.
SineWave - Oboe
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// From IRenderableAudio | |
void renderAudio(float *audioData, int32_t numFrames) override { | |
if (mIsWaveOn){ | |
for (int i = 0; i < numFrames; ++i) { | |
// Sine wave (sinf) | |
audioData[i*1] = sinf(mPhase) * mAmplitude; | |
audioData[i*2] = sinf(mPhase) * mAmplitude; | |
// Square wave | |
// if (mPhase <= kPi){ | |
// audioData[i] = -mAmplitude; | |
// } else { | |
// audioData[i] = mAmplitude; | |
// } | |
mPhase += mPhaseIncrement; | |
if (mPhase > kTwoPi) mPhase -= kTwoPi; | |
} | |
} else { | |
memset(audioData, 0, sizeof(float) * numFrames); | |
} | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment