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速攻で生やした指スマ
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#include <stdio.h> | |
#include <stdlib.h> | |
typedef int bool; | |
#define true 1 | |
#define false 0 | |
#define min(a, b) (a < b ? a : b) | |
bool askyn(const char *prompt) { | |
printf("%s [yn]:", prompt); | |
while(true) { | |
char userInput; | |
scanf("%c", &userInput); | |
if(userInput == 'y' || userInput == 'n') | |
return userInput == 'y'; | |
} | |
} | |
int inputClamp(const char *prompt, int min, int max) { | |
printf("%s [%d~%d]: ", prompt, min, max); | |
while(true) { | |
int userInput; | |
scanf("%d", &userInput); | |
if(userInput >= min && userInput <= max) | |
return userInput; | |
} | |
} | |
int main(int argc, char const* argv[]) | |
{ | |
printf("†FINGER SMASH†\n"); | |
bool isUserTurn = askyn("Who goes first, you want?"); | |
int userFingers = 2, computerFingers = 2; | |
while(userFingers > 0 && computerFingers > 0) { | |
printf("-----------------------------\n"); | |
printf("† %s turn †\n", isUserTurn ? "Your" : "My"); | |
printf(" USER: %d v.s. %d: COMPUTER\n", userFingers, computerFingers); | |
int expectedSum = isUserTurn | |
? inputClamp(" What number will you say?", 0, userFingers + computerFingers) | |
: rand() % (userFingers + computerFingers + 1); | |
int userRaise = inputClamp( | |
" How many finger will you raise?", | |
0, | |
isUserTurn ? min(userFingers, expectedSum) : userFingers | |
); | |
int cpRaise = rand() % (computerFingers + 1); | |
int sum = userRaise + cpRaise; | |
printf("\n"); | |
printf(" Let's do this:\n"); | |
printf(" Number: %d\n", expectedSum); | |
printf(" YOU: %d - %d: ME\n", userRaise, cpRaise); | |
if(sum == expectedSum) { | |
printf(" Ah yes, %s hit! What a genius!\n", isUserTurn ? "You" : "I"); | |
if(isUserTurn) userFingers--; else computerFingers--; | |
} else if(abs(expectedSum - sum) <= 1) { | |
printf(" Hmm.. It was super close.\n"); | |
} | |
printf("\n"); | |
isUserTurn = !isUserTurn; | |
} | |
printf("† GAME SET †\n"); | |
if(isUserTurn) { | |
printf(" You won! You did it!\n"); | |
} else { | |
printf(" I won! You did a good job!\n"); | |
} | |
return 0; | |
} |
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