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using UnityEngine; | |
using System.Collections; | |
using SuperWebSocket.Client; | |
using System; | |
public class Net : MonoBehaviour { | |
private string lastMessage = string.Empty; | |
public static string serverURI = "ws://192.168.100.196:12345/channels/0?userId=1"; | |
public static WebSocket webSocket = new WebSocket(serverURI, "basic"); | |
void Awake () { | |
Debug.Log("Awoke!"); | |
webSocket.OnClose += new EventHandler(webSocketClient_OnClose); | |
webSocket.OnOpen += new EventHandler(webSocketClient_OnOpen); | |
webSocket.OnMessage += new EventHandler<MessageEventArgs>(webSocketClient_OnMessage); | |
webSocket.Connect(); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void OnDestroy () { | |
Debug.Log("Destroy!"); | |
webSocket.Close(); | |
} | |
void webSocketClient_OnOpen(object sender, EventArgs e) | |
{ | |
Debug.Log("OnOpen!"); | |
webSocket.Send("say:Hello WebSocket from Unity!"); | |
} | |
void webSocketClient_OnMessage(object sender, MessageEventArgs e) | |
{ | |
lastMessage = e.Message; | |
Debug.Log("lastMessage = " + lastMessage); | |
} | |
void webSocketClient_OnClose(object sender, EventArgs e) | |
{ | |
Debug.Log("OnClose!"); | |
} | |
} |
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