国内从 Docker Hub 拉取镜像有时会遇到困难,此时可以配置镜像加速器。
Dockerized 实践 https://github.com/y0ngb1n/dockerized
国内从 Docker Hub 拉取镜像有时会遇到困难,此时可以配置镜像加速器。
Dockerized 实践 https://github.com/y0ngb1n/dockerized
Note: since I switched to GNU+Linux (a libre operating system, which I recommend), I don't maintain this tutorial anymore. Also, be aware that this tutorial is about preview software that is superseded by multiple stable releases. Consider all information below as outdated and possibly wrong.
As I'm an update addict, I like to try preview software. Or I'm an update addict because I like preview software. I don't know. Anyway, before my holiday started, I used OpenCV for a project in college. I like the library, because it's possible to achieve funny things with it and it makes computer vision easy. So when my holiday began, I started using OpenCV for some fun projects. And then I upgraded Windows 10. It wasn't stable back then, but I didn't need my pc for a while, so I could try it. Also I installed Visual Studio 2015 and I started to make an OpenCV project.
Unfortunately, th
#include "MyWidget.h" | |
#include "ui/UIText.h" | |
USING_NS_CC; | |
using namespace std; | |
using namespace cocos2d::ui; | |
MyWidget::MyWidget(){} | |
Widget::ccWidgetTouchCallback MyWidget::onLocateTouchCallback(const string &callBackName) | |
{ |
#include "HelloWorldScene.h" | |
#include "editor-support/cocostudio/CocoStudio.h" | |
USING_NS_CC; | |
Scene* HelloWorld::createScene() | |
{ | |
auto scene = Scene::create(); | |
auto layer = HelloWorld::create(); | |
scene->addChild(layer); |