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Isomer on PIXI.Graphics
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"use strict"; | |
var w = 600, h = 400; | |
// init PIXI stage and renderer | |
var stage = new PIXI.Stage(0xCC0000, true); | |
var renderer = PIXI.autoDetectRenderer(w, h); | |
// add PIXI to body | |
document.body.appendChild(renderer.view); | |
// init Isomer | |
// Isomer now needs cavas.getContext | |
var iso = new Isomer(renderer.view); | |
iso.canvas = new PIXI.Graphics(); | |
stage.addChild(iso.canvas); | |
// Draw path on Graphics | |
iso.canvas.path = function (points, color) { | |
var c = color.r * 256 * 256 + color.g * 256 + color.b; | |
this.beginFill(c, color.a); | |
this.moveTo(points[0].x, points[0].y); | |
for (var i = 1; i < points.length; i++) { | |
this.lineTo(points[i].x, points[i].y); | |
} | |
this.endFill(); | |
} | |
// resize | |
iso.canvas.width = w; | |
iso.canvas.height = h; | |
iso.originX = w / 2; | |
iso.originY = h * 0.9; | |
// and run it | |
requestAnimFrame(animate); | |
function animate() { | |
// if you want redraw | |
//iso.canvas.clear(); | |
renderer.render(stage); | |
requestAnimFrame(animate); | |
} |
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