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/* | |
AddressableWrapper | |
MIT License | |
Copyright (c) 2021 kyubuns | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
using System; | |
using System.Threading; | |
using Cysharp.Threading.Tasks; | |
using JetBrains.Annotations; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
namespace KyubunsSandbox | |
{ | |
public static class AddressableWrapper | |
{ | |
private static IAddressableLoader _addressableLoader; | |
public static IAddressableLoader AddressableLoader | |
{ | |
get => _addressableLoader ?? (_addressableLoader = new DefaultAddressableLoader()); | |
set => _addressableLoader = value; | |
} | |
[MustUseReturnValue] | |
public static UniTask<IDisposableAsset<TObject>> Load<TObject>(string address, CancellationToken cancellationToken) where TObject : UnityEngine.Object | |
{ | |
return AddressableLoader.LoadAssetAsync<TObject>(address, cancellationToken); | |
} | |
public interface IAddressableLoader | |
{ | |
UniTask<IDisposableAsset<TObject>> LoadAssetAsync<TObject>(string address, CancellationToken cancellationToken) where TObject : UnityEngine.Object; | |
} | |
public class DefaultAddressableLoader : IAddressableLoader | |
{ | |
public async UniTask<IDisposableAsset<TObject>> LoadAssetAsync<TObject>(string address, CancellationToken cancellationToken) where TObject : UnityEngine.Object | |
{ | |
var handle = Addressables.LoadAssetAsync<TObject>(address); | |
await handle.ToUniTask(cancellationToken: cancellationToken); | |
if (handle.Status == AsyncOperationStatus.Succeeded) | |
{ | |
return new DisposableAsset<TObject>(handle.Result, () => Addressables.Release(handle)); | |
} | |
throw new Exception($"Failed to load {address} {handle.Status}"); | |
} | |
} | |
} | |
public interface IDisposableAsset<out T> : IDisposable | |
{ | |
T Value { get; } | |
} | |
public class DisposableAsset<T> : IDisposableAsset<T> | |
{ | |
public T Value { get; } | |
private bool _disposed; | |
private readonly Action _dispose; | |
public DisposableAsset(T value, Action dispose) | |
{ | |
Value = value; | |
_dispose = dispose; | |
} | |
public void Dispose() | |
{ | |
if (_disposed) return; | |
_disposed = true; | |
_dispose(); | |
} | |
} | |
} |
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