- Import the .c3d file into MotionBuilder.
- Create an actor and align it to the markers. Then assign the markers to the actor. See the tutorial for the detailed steps.
- Merge the .fbx file of the target model. See the tutorial for the detailed steps.
- Characterize the target model. See the tutorial for the detailed steps.
- Set the actor as an input source in the character settings. Then plot the animation to the skeleton. See the tutorial for the detailed steps.
- Save the project at this point.
- Select the joint hierarchy and the character, and then export it with "File" -> "Save Selection". Note that "Select Branches" in the right click menu should be used to select the whole hierarchy (left click only select a top node).
Created
November 13, 2016 15:04
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Mocap data processing workflow (c3d -> Unity)
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