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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
//robot.clone(); | |
}; | |
var turnAngle = 1; | |
var scanned = false; |
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var Robot = function(robot) { | |
//robot.clone(); | |
}; | |
var timer = 10; | |
//scan :1, scannedEnemy:2, escape:3 | |
var action = 1; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
robot.clone(); | |
}; | |
var turnAngle = 1; | |
var scanned = false; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
//robot.clone(); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
//robot.rotateCannon(90) |