(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
I installed Font Awesome and uses it to make my Emacs mode line look cool:
auto-fill-mode
.flymake-report-status
to make this happen).gtags-mode
.Requirements: diminish.el - I installed it from MELPA.
;; Assume you have already installed Font Awesome on the system | |
;; http://fortawesome.github.io/Font-Awesome/ | |
(require 'ov) | |
;; Overlay Library | |
;; https://github.com/ShingoFukuyama/ov.el | |
;; Example 1: Insert all fonts at the cursor position | |
(defun font-awesome-insert-all () |
This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.
The script is here:
#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"
// Moved to https://github.com/temoto/meetup |
// ex will enumerate over all blobs, printing out the schema blobs found. | |
// | |
// To connect to the server setup in your | |
// ~/.config/camlistore/client-config.json or equivalent: | |
// | |
// go run ex.go | |
// | |
// or specify the server address to connect to: | |
// | |
// go run ex.go cam.example.com:3179 |
Look at LSB init scripts for more information.
Copy to /etc/init.d
:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |