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@Turysaz
Turysaz / alternative-battleship-game.md
Last active March 1, 2022 20:12
Rules for a alternative and more complex variant of the "battleship" game

An alternative battleship game

Motivation

I want to create a game that can be played with pen and paper, like the original battleship. Also, it should have that non-abstract setting to it (in contrast to tic-tac-toe, for example). Battleship itself is a good start, but I dislike a couple of things about it:

@Yanrishatum
Yanrishatum / hxsl-cheatsheet.md
Last active June 26, 2024 08:04
HXSL cheat-sheet

HXSL cheat-sheet

This is a WIP of a cheat-sheet that I will finish Eventually™

Types

Mapping of the shader types to Heaps types:

Float = Float
Int = Int
Bool = Bool
@eago99
eago99 / test.hxml
Created January 9, 2020 10:01
hxml config for unit tests with buddy and haxeflixel
-lib flixel
-lib openfl
-lib lime
-lib Buddy
--remap flash:openfl
--macro flixel.system.macros.FlxDefines.run()
-cp source
-cp test
-main TestMain
@IanColdwater
IanColdwater / twittermute.txt
Last active September 2, 2024 06:19
Here are some terms to mute on Twitter to clean your timeline up a bit.
Mute these words in your settings here: https://twitter.com/settings/muted_keywords
ActivityTweet
generic_activity_highlights
generic_activity_momentsbreaking
RankedOrganicTweet
suggest_activity
suggest_activity_feed
suggest_activity_highlights
suggest_activity_tweet
@vtenfys
vtenfys / winrun.sh
Last active June 6, 2022 06:01
Workaround for microsoft/WSL#1614 (place in /usr/bin/winrun)
#!/bin/bash
command=$1
args=${@:2}
winrun_pid=$$
pidfile="/tmp/winrun-pid-$(date +%s)"
if [[ $args != '' ]]; then
argumentlist="-ArgumentList \"$args\""
fi
@Yanrishatum
Yanrishatum / hlc.md
Last active May 20, 2024 17:26
How to compile HL/C

How to compile HL/C

Prepwork/terms

Because I have no trust in people.

  • <hashlink> points to your installation of Hashlink, e.g. folder in which hl.exe (or Unix executable) is, alongside with library binaries (.hdll files), and include folder.
  • <src> points to the folder containing generated HL/C sources. One that contains hlc.json file.
  • <app> refers to your output executable name, including extension.
  • <main> refers to your entry-point file name, including extension (see below).
  • I provide example of doing it on Windows via MSVC cl.exe, but Unix should be more or less same with replacement of argument flags and compiler.
  • I expect that you DO have a compiler installed and can call cl.exe or other compiler from command-line.
@fnky
fnky / ANSI.md
Last active September 20, 2024 19:15
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@MangelMaxime
MangelMaxime / Async.hx
Last active May 13, 2024 09:43
Demonstrate how to use native async/await from JavaScript with haxe.
package async;
#if macro
import haxe.macro.Context;
#end
class Async {
public static macro function async(expr:haxe.macro.Expr) {
expr = Context.storeTypedExpr(Context.typeExpr(expr));
return macro untyped __js__("(async {0})", ${expr})();
@Matan
Matan / HaxeScript.hx
Last active February 5, 2022 12:27 — forked from clarkjones/HaxeScript.hx
haxex, a short shell script that can be used so you have Haxe shell scripting
#!/usr/bin/env haxex -lib mcli @
/**
Taken from mcli example https://github.com/waneck/mcli
Say hello.
Example inspired by ruby's "executable" lib example
**/
class HaxeScript extends mcli.CommandLine
{
/**
@swalkinshaw
swalkinshaw / tutorial.md
Last active November 13, 2023 08:40
Designing a GraphQL API