Created
August 1, 2022 09:49
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Editor window that lists scenes in editor build settings and allows user to open or play them.
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using System.IO; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
/// <summary> | |
/// Editor window that lists scenes in editor build settings and allows user to open or play them. | |
/// </summary> | |
public class SceneListEditorWindow : EditorWindow | |
{ | |
private Vector2 scrollPosition; | |
[MenuItem("Window/Scene List")] | |
static void Init() | |
{ | |
// Get existing open window or if none, make a new one. | |
var window = (SceneListEditorWindow)EditorWindow.GetWindow(typeof(SceneListEditorWindow)); | |
window.titleContent = new GUIContent("Scene List"); | |
window.Show(); | |
} | |
void OnGUI() | |
{ | |
var scenes = EditorBuildSettings.scenes.Where(s => s.enabled).OrderBy(s => Path.GetFileNameWithoutExtension(s.path)); | |
scrollPosition = GUILayout.BeginScrollView(scrollPosition); | |
foreach (var scene in scenes) | |
{ | |
GUILayout.BeginHorizontal(); | |
// Open, Play. | |
GUILayout.BeginHorizontal(GUILayout.MaxWidth(100)); | |
if (GUILayout.Button("Open")) | |
{ | |
EditorSceneManager.OpenScene(scene.path); | |
} | |
if (GUILayout.Button("Play")) | |
{ | |
EditorSceneManager.OpenScene(scene.path); | |
EditorApplication.isPlaying = true; | |
} | |
GUILayout.EndHorizontal(); | |
// Scene name. | |
GUILayout.Label(Path.GetFileNameWithoutExtension(scene.path)); | |
GUILayout.EndHorizontal(); | |
} | |
GUILayout.EndScrollView(); | |
} | |
} |
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