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Configurações csgo casual
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) | |
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) | |
bot_chatter normal | |
bot_defer_to_human_goals 0 | |
bot_defer_to_human_items 1 | |
bot_difficulty 1 | |
bot_quota 10 | |
bot_quota_mode fill | |
cash_player_bomb_defused 200 | |
cash_player_bomb_planted 200 | |
cash_player_damage_hostage -30 | |
cash_player_interact_with_hostage 300 | |
cash_player_killed_enemy_default 200 | |
cash_player_killed_enemy_factor 0.5 | |
cash_player_killed_hostage -1000 | |
cash_player_killed_teammate -300 | |
cash_player_rescued_hostage 1000 | |
cash_team_elimination_bomb_map 2700 | |
cash_team_elimination_hostage_map_t 2000 | |
cash_team_elimination_hostage_map_ct 2300 | |
cash_team_hostage_alive 0 | |
cash_team_hostage_interaction 500 | |
cash_team_loser_bonus 2400 | |
cash_team_bonus_shorthanded 0 | |
cash_team_loser_bonus_consecutive_rounds 0 | |
cash_team_planted_bomb_but_defused 200 | |
cash_team_rescued_hostage 0 | |
cash_team_terrorist_win_bomb 2700 | |
cash_team_win_by_defusing_bomb 2700 | |
cash_team_win_by_hostage_rescue 3000 | |
cash_team_win_by_time_running_out_hostage 2000 | |
cash_team_win_by_time_running_out_bomb 2700 | |
ff_damage_reduction_bullets 0 | |
ff_damage_reduction_grenade 0 | |
ff_damage_reduction_grenade_self 0 | |
ff_damage_reduction_other 0 | |
mp_afterroundmoney 0 | |
mp_buytime 45 | |
mp_buy_anywhere 0 | |
mp_buy_during_immunity 0 | |
mp_death_drop_defuser 1 | |
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best | |
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best | |
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone | |
mp_force_pick_time 15 | |
mp_forcecamera 0 // Set to 1 for team only spectating. | |
mp_free_armor 2 | |
mp_freezetime 2 | |
mp_friendlyfire 1 | |
mp_win_panel_display_time 3 | |
mp_ggprogressive_round_restart_delay 15 | |
mp_ggtr_bomb_defuse_bonus 1 | |
mp_ggtr_bomb_detonation_bonus 1 | |
mp_ggtr_bomb_pts_for_flash 4 | |
mp_ggtr_bomb_pts_for_he 3 | |
mp_ggtr_bomb_pts_for_molotov 5 | |
mp_ggtr_bomb_pts_for_upgrade 2 | |
mp_ggtr_bomb_respawn_delay 0 | |
mp_ggtr_end_round_kill_bonus 1 | |
mp_ggtr_halftime_delay 0.0 | |
mp_ggtr_last_weapon_kill_ends_half 0 | |
mp_respawn_immunitytime 0 | |
mp_halftime 0 | |
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds | |
mp_maxmoney 16000 | |
mp_maxrounds 30 | |
mp_molotovusedelay 0 | |
mp_playercashawards 1 | |
mp_roundtime 3 | |
mp_roundtime_hostage 2 | |
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. | |
mp_solid_teammates 2 | |
mp_startmoney 1000 | |
mp_teamcashawards 1 | |
mp_timelimit 0 | |
mp_warmuptime 90 | |
mp_weapons_allow_zeus 2 | |
mp_weapons_allow_typecount 2 | |
spec_freeze_panel_extended_time 0 | |
spec_freeze_time 3.0 | |
sv_allow_votes 1 // Voting allowed in this mode | |
sv_talk_enemy_living 0 | |
sv_talk_enemy_dead 1 | |
sv_arms_race_vote_to_restart_disallowed_after 0 | |
sv_vote_to_changelevel_before_match_point 1 | |
sv_deadtalk 0 | |
sv_ignoregrenaderadio 0 | |
tv_delay 30 | |
mp_warmup_pausetimer 0 | |
mp_halftime_pausetimer 0 | |
mp_randomspawn 0 | |
mp_randomspawn_los 0 | |
sv_infinite_ammo 0 | |
ammo_grenade_limit_flashbang 1 | |
ammo_grenade_limit_total 3 | |
// | |
// | |
mp_weapons_allow_map_placed 1 | |
mp_weapons_glow_on_ground 0 | |
mp_display_kill_assists 1 | |
mp_respawn_on_death_t 0 | |
mp_respawn_on_death_ct 0 | |
mp_ct_default_melee weapon_knife | |
mp_ct_default_secondary weapon_hkp2000 | |
mp_ct_default_primary "" | |
mp_t_default_melee weapon_knife | |
mp_t_default_secondary weapon_glock | |
mp_t_default_primary "" | |
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts | |
sv_occlude_players 1 | |
occlusion_test_async 1 | |
spec_replay_enable 1 | |
mp_round_restart_delay 5 // need more time for replay |
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