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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved. | |
/*--- __ECO__ __ACTION__ ---*/ | |
using UnityEngine; | |
namespace HutongGames.PlayMaker.Actions | |
{ | |
[ActionCategory(ActionCategory.Input)] | |
[Tooltip("Sends an Event when the user hits any Key or Mouse Button.")] | |
public class AnyKey : FsmStateAction |