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local addScore <const> = playdate.scoreboards.addScore | |
local getScores <const> = playdate.scoreboards.getScores | |
local scoreboardsState <const> = State.scoreboards -- default state is an empty table {} | |
local boards = { | |
{ | |
id = "score", | |
name = "High Scores", | |
}, | |
-- ... | |
} | |
local scoresToPush = {} | |
local scoreboardsToPull = {} | |
local function pushScores() | |
if scoreboardsState.pushing then | |
return | |
end | |
for _, board in ipairs(boards) do | |
if scoresToPush[board.id] then | |
local id = board.id | |
scoreboardsState.pushing = true | |
addScore(id, scoresToPush[id], function() | |
--print("pushed", id, scoresToPush[id]) | |
scoresToPush[id] = nil | |
scoreboardsState.pushing = false | |
pushScores() | |
end) | |
return | |
end | |
end | |
end | |
local function loadScoreboardData(boardId) | |
if playdate.file.exists("scoreboard-" .. boardId .. ".json") then | |
scoreboardsState[boardId] = json.decodeFile("scoreboard-" .. boardId .. ".json") | |
scoreboardsState.updated = true | |
else | |
scoreboardsState[boardId] = nil | |
end | |
end | |
local function saveScoreboardData(boardId, data) | |
json.encodeToFile("scoreboard-" .. boardId .. ".json", data) | |
end | |
local function saveScoreboardError(boardId, status) end | |
local function pullScoreboards() | |
for _, board in ipairs(boards) do | |
if scoreboardsToPull[board.id] then | |
local id = board.id | |
scoreboardsState.pulling = true | |
getScores(id, function(status, result) | |
if status.code == "OK" then | |
saveScoreboardData(id, result) | |
--printTable("---", id, result) | |
elseif status.code == "ERROR" then | |
saveScoreboardError(id, status) | |
end | |
scoreboardsToPull[id] = nil | |
scoreboardsState.pulling = false | |
pullScoreboards() | |
end) | |
return | |
end | |
end | |
end | |
local function refreshScoreboard(boardId) | |
scoreboardsToPull[boardId] = true | |
end | |
Scoreboards = { | |
boards = boards, | |
init = function() | |
for _, board in ipairs(boards) do | |
loadScoreboardData(board.id) | |
end | |
--printTable(scoreboardsState) | |
end, | |
addScore = function(boardId, value) | |
if not scoresToPush[boardId] or scoresToPush[boardId] < value then | |
scoresToPush[boardId] = value | |
--print("added", boardId, value) | |
end | |
end, | |
refreshScoreboard = refreshScoreboard, | |
pushScores = pushScores, | |
pullScoreboards = pullScoreboards, | |
pullAllScoreboards = function() | |
for _, board in ipairs(boards) do | |
refreshScoreboard(board.id) | |
end | |
pullScoreboards() | |
end, | |
isUpdated = function() | |
return scoreboardsState.updated | |
end, | |
setUpdateRendered = function() | |
scoreboardsState.updated = false | |
end, | |
isPulling = function() | |
return scoreboardsState.pulling | |
end, | |
isPushing = function() | |
return scoreboardsState.pushing | |
end, | |
} |
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