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http://courses.cms.caltech.edu/cs179/ | |
http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf | |
https://community.arm.com/graphics/b/blog | |
http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf | |
http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf | |
https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/ | |
https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/ | |
http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605 | |
https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ | |
https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015 |
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#include <iostream> | |
// This is a rewrite and analysis of the technique in this article: | |
// http://bloglitb.blogspot.com/2010/07/access-to-private-members-thats-easy.html | |
// ------- Framework ------- | |
// The little library required to work this magic | |
// Generate a static data member of type Tag::type in which to store | |
// the address of a private member. It is crucial that Tag does not |