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@iyshannon
Forked from cezarsa/robot.js
Created December 2, 2012 01:58
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Simple Wall Robot
var Robot = function(robot){
robot.turnLeft(robot.angle % 90);
robot.turnGunRight(90);
robot.clone();
this.direction = 1;
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.ahead(1);
if (robot.parentId) {
if (robot.cannonRelativeAngle > 270 || robot.cannonRelativeAngle < 90) {
this.direction *= -1;
}
robot.turnGunRight(this.direction);
//robot.turnGunRight(180);
//robot.turnGunRight(-180);
}
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
robot.turnRight(ev.bearing + 90);
};
Robot.prototype.onRobotCollision = function(ev) {
var robot = ev.robot, collidedRobot = ev.collidedRobot;
robot.ignore('onRobotCollision')
if (ev.bearing > -90 && ev.bearing < 90) {
robot.back(100);
} else {
robot.ahead(100);
}
if (robot.id != collidedRobot.parentId && robot.parentId != collidedRobot.id) {
robot.turnGunRight(ev.bearing - robot.cannonRelativeAngle);
robot.turnGunLeft(ev.bearing - robot.cannonRelativeAngle);
}
robot.listen('onRobotCollision')
};
Robot.prototype.onHitByBullet = function(ev) {
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot, scannedRobot = ev.scannedRobot;
if (robot.id == scannedRobot.parentId || robot.parentId == scannedRobot.id) {
return;
}
robot.fire();
};
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