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November 5, 2017 15:58
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JS like Pseudo code to define a Line Of Sight in Air Power Game System (CoA)
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function LOS(target, aircraft, obstacle) { | |
return (ConditionA(target, aircraft, obstacle) | |
|| ConditionB(target, aircraft, obstacle) | |
|| ConditionC(target, aircraft, obstacle)) | |
&& | |
!(ConditionW(target, aircraft, obstacle) | |
|| ConditionX(target, aircraft, obstacle) | |
|| ConditionY(target, aircraft, obstacle) | |
|| ConditionZ(target, aircraft, obstacle)) | |
} | |
function ConditionA(target, aircraft, obstacle) { | |
return !obstacle | |
&& aircraft.altitude >= target.altitude; | |
} | |
function ConditionB(target, aircraft, obstacle) { | |
return obstacle | |
&& obstacle.distance > (aircraft.distance - target.distance) / 2 | |
&& aircraft.altitude >= obstacle.altitude + 2; | |
} | |
function ConditionC(target, aircraft, obstacle) { | |
return obstacle | |
&& obstacle.distance <= (aircraft.distance - target.distance) / 2 | |
&& aircraft.altitude >= obstacle.altitude + 4; | |
} | |
function ConditionW(target, aircraft, obstacle) { | |
return obstacle | |
&& target.altitude < obstacle.altitude | |
&& aircraft.altitude <= obstacle.altitude; | |
} | |
function ConditionX(target, aircraft, obstacle) { | |
return obstacle | |
&& target.altitude == obstacle.altitude | |
&& !obstacle.isPartOfDownwardSlope | |
&& aircraft.altitude < obstacle.altitude; | |
} | |
function ConditionY(target, aircraft, obstacle) { | |
return obstacle | |
&& target.altitude > obstacle.altitude | |
&& !obstacle.isPartOfRisingSlope | |
&& Math.abs(aircraft.distance - obstacle.distance) <= 2 | |
&& (aircraft.TLevelFlight | |
|| obstacle.altitude - aircraft.altitude >= target.altitude - obstacle.altitude); | |
} | |
function ConditionZ(target, aircraft, obstacle) { | |
return aircraft.altitude == target.altitude | |
&& !wood | |
&& !urban | |
&& !builtup | |
&& !ridgelineAtTheSameAltitude; | |
} |
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