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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SpriteFlash : MonoBehaviour { | |
public Color flashColor; | |
public float flashDuration; | |
Material mat; |
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Shader "Sprites/Sprite Flash" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
_FlashColor ("Flash Color", Color) = (1,1,1,1) | |
_FlashAmount ("Flash Amount", Range (0,1)) = 0 | |
} |