& separates commands on a line.
&& executes this command only if previous command's errorlevel is 0.
|| (not used above) executes this command only if previous command's errorlevel is NOT 0
> output to a file
>> append output to a file
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>7.0.0</title> | |
<style> | |
.color { | |
color: orange | |
} | |
</style> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<h3>Take a Screenshot</h3> | |
<i>Supports: Win, macOS, Linux <span>|</span> Process: Renderer</i> | |
<div> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<h3>Take a Screenshot</h3> | |
<i>Supports: Win, macOS, Linux <span>|</span> Process: Renderer</i> | |
<div> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<h3>Notification with image</h3> | |
<i>Supports: Win 7+, macOS, Linux (that supports libnotify)<span>|</span> Process: Renderer</i> | |
<div> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<h3>Basic notification</h3> | |
<i>Supports: Win 7+, macOS, Linux (that supports libnotify)<span>|</span> Process: Renderer</i> | |
<div> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<div> | |
<h1>Context Menu</h1> | |
<i>Supports: Win, macOS, Linux <span>|</span> Process: Main</i> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div> | |
<div> | |
<h1>Supports: Win, macOS, Linux <span>|</span> Process: Main</h1> | |
<div> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Triaging GitHub 17933!</title> | |
</head> | |
<body> | |
<h1>Triaging Electron Issue GitHub #17933!</h1> | |
<!-- All of the Node.js APIs are available in this renderer process. --> | |
We are using Node.js <script>document.write(process.versions.node)</script>, |
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From Chrome Browser | |
Graphics Feature Status | |
Canvas: Hardware accelerated | |
Flash: Hardware accelerated | |
Flash Stage3D: Hardware accelerated | |
Flash Stage3D Baseline profile: Hardware accelerated | |
Compositing: Hardware accelerated | |
Multiple Raster Threads: Enabled | |
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled |
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