mvn com.github.ferstl:depgraph-maven-plugin:aggregate -Dincludes=com.groupId -DcreateImage=true
dot -Tpng dependency-graph.dot > dependency-graph.png
mvn com.github.ferstl:depgraph-maven-plugin:aggregate -Dincludes=com.groupId -DcreateImage=true
dot -Tpng dependency-graph.dot > dependency-graph.png
<script> | |
var mui = function() | |
{ | |
var fired = false; | |
var kickTrigger = function() | |
{ | |
if(fired === true){return false;} | |
//console.log("miniumal-user-interaction"); | |
dataLayer.push({'minimal-user-interaction': true}); |
// from https://github.com/zakaton/Bose-Frames-Web-SDK | |
var lib = "https://hubs-bose-js.glitch.me/script.js" | |
// TODO if CSP is disabled | |
// if not send warning with Firefox about:config setting security.csp.enable to false | |
if (!tools) { // mostly there for live testing | |
var tools = document.createElement("script") | |
tools.setAttribute("src", lib) | |
document.head.appendChild(tools) | |
tools.onload = readyScript |
/* How to use this script : | |
To play with it "as is" try it in the console of your browser first. | |
If you do like and want to make it permanent then a bit of UI integration is needed | |
(e.g. could add an icon, chat command, etc). | |
That would be done by using https://hubs.mozilla.com/docs/hubs-cloud-custom-clients.html | |
So that your integration remains easy to merge and maintainable over time it is recommended to | |
touch Hubs Cloud code itself as little as possible. For example having separate components for |
Start | End | Place | Event | CFP |
---|
| Start | End | Place | Event | CFP |
This is a simple utility script for cleaning up Firebase Hosting versions, leaving a specified number of versions remaining. This is primarily done to conserve storage usage, but may have other uses.
USE AT YOUR OWN RISK. NO WARRANTY IS PROVIDED. THIS SCRIPT DOES DELETE STUFF PERMANENTLY
node cleanupVersions.js [commit]
# // Originally found here: https://answers.unity.com/questions/1131497/how-to-measure-the-amount-of-time-it-takes-for-uni.html | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
class CompileTime : EditorWindow | |
{ | |
static bool isTrackingTime; | |
static double startTime; |